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skull nade
Posted: Thu Dec 18, 2003 6:48 pm
by CrimsonKnight
i was just wonderin if any of you guys tried to make the plasma nade a skull, like the oddball, i tried with shadows plugin and it didnt work...perhaps it wont at all, im just seeing if anyone else has or can do it. i think a blue flame skull would be sweet as a weapon....
Posted: Fri Dec 19, 2003 12:29 am
by 11691
I made the skull grenade with a hex editor. It wasn't anything major, but it was fun.
Also, I made the oddball(the actual one where you gain time by holding it) into a frag grenade. That was interesting, too.
Posted: Fri Dec 19, 2003 5:31 am
by CrimsonKnight
and it worked? interesting, wonder why mine didnt
Posted: Fri Dec 19, 2003 5:35 am
by 11691
I used a hex editor to made the skull grenade, and it worked. You used a plugin, and it didn't work. Hmmm.....
It might by something about the plugin, then. I'm not sure.
Posted: Fri Dec 19, 2003 5:40 am
by CrimsonKnight
could be, but shadow has stated many times that the plugin works, and it does...for some things...
Posted: Fri Dec 19, 2003 6:26 am
by seagoat
how were you able to change the model of the projectile? do i just change its identifier? or the offset too. i guess it would be the 2dom referenced in the plasma projectile meta right? how did you do it? im working with a rebuilt map so the offsets are queer, but please tell me what yuo did.
Posted: Fri Dec 19, 2003 6:52 am
by CrimsonKnight
im not gonna answer, cause i cant get it to work.
Posted: Fri Dec 19, 2003 6:57 am
by 11691
I did meta+34 for the weapon 'ball'. I wrote down the first 4 bytes in notepad, and did meta+34 for the projectile 'plasma grenade'. I overwrote the first 4 bytes of the plasma grenade with the first 4 bytes of the skull. I played the map, and I was throwing explosive skulls.
Posted: Fri Dec 19, 2003 7:28 am
by CrimsonKnight
ill try that...thnx
Posted: Fri Dec 19, 2003 7:40 am
by -=]-[EX=-
hey 11691 how did you know how to do that with hex editor... your a noob no offence and i thought shadow was keepin that a secret or did he tell u
Posted: Fri Dec 19, 2003 7:46 am
by CrimsonKnight
hex, it is in a tut, and it is actually pretty simple, shadow isnt the only one here that can meta edit.
Posted: Fri Dec 19, 2003 7:55 am
by -=]-[EX=-
damnt he told me it was a big secret... damnit
Posted: Fri Dec 19, 2003 11:51 am
by BigM16
I did meta+34 for the weapon 'ball'. I wrote down the first 4 bytes in notepad, and did meta+34 for the projectile 'plasma grenade'. I overwrote the first 4 bytes of the plasma grenade with the first 4 bytes of the skull. I played the map, and I was throwing explosive skulls.
Ok then 11689 when u wrote down the first 4 bytes was it before or after u added 34
Posted: Fri Dec 19, 2003 12:03 pm
by Deadly_Shadow
Well, you might have done it wrong but when something doesn't work I try this.
Plasma into skull doesn't work.
Change plasma to needle and change needle to skull. People still think it is a skull plasma but it's really a skull needle. I'll try it now and tell u if it worx.
Posted: Fri Dec 19, 2003 12:23 pm
by CrimsonKnight
waiting on your reply, it will still act like a plasma nade right? like contrail and everything and sticking to peeps...?
Posted: Fri Dec 19, 2003 1:19 pm
by Deadly_Shadow
Yes
Posted: Fri Dec 19, 2003 1:43 pm
by WaLKa
CrimsonKnight wrote:waiting on your reply, it will still act like a plasma nade right? like contrail and everything and sticking to peeps...?
yeah a sticky skull would look a little wierd... ah well
Posted: Fri Dec 19, 2003 1:59 pm
by 11691
I wake up, and find a million questions to answer. Heh.
Anyway, I remember someone posting one or two offsets to locate the model the object uses. I went to the original meta of the object, and saved that offset. Then I went to the model offset, and I had my hex editor display how far away the offset was. Answer turned out to be 34. Deadly Shadow didn't tell any secret. Heck, I didn't know he had one.
Ok then 11689 when u wrote down the first 4 bytes was it before or after u added 34
Considering that you want to find a specific 4 bytes, it would be useless to write anything before adding 34. So the answer is after.
waiting on your reply, it will still act like a plasma nade right? like contrail and everything and sticking to peeps...?
Almost. Contrails are gone, but it starts to burn when it settles on an object. No difference other than that.
Posted: Fri Dec 19, 2003 2:45 pm
by CrimsonKnight
neat
ill get on that after i get back from vermont, got to go spend time with my dying grandfather, driving from mississippi to vermont should be "entertaining"

Posted: Fri Dec 19, 2003 5:01 pm
by seagoat
i dunno about adding 34, when i do it, i just look for the tag 2dom. there usually only one of these in most objects. but you changed the offset but not he identifier? thats weird, but ill try. i got into the game by changing both the offset and the identifier, but i got a crash when i threw a nade.