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Form a team for this mod? *Team=full*

Posted: Thu Dec 18, 2003 2:16 pm
by Demonic Spartan
Medieval Mod by Demonic Spartan(Demonic on HaloPC)

VEHICLES-

Banshee-Dragon... not to big, just a basic dragon about the size of the banshee... the fuel rod gun is red instead of green, and the normal plasma fire is changed to spikes coming out of the dragon.

Scorpion-Trebuchet... the same stats for the scorpion except it looks like a steel catapult/trebuchet(look at Edwin's definition of the trebuchet on page 3). The scorpions cannon is changed to a big rock flying out of the catapult, except the speed that it travels is reduced by half, but there is more area of effect and higher damage.The life span of this bolt would last across the entire map.The scorpions machine gun is changed to tiny rocks flying out of the catapult that have an area of effect, a little bit higher damage, but travel 1/4 slower.

Rocket Warthog-Ballista... the warthog moves only a bit faster than the tank, but looks like a ballista, which is tringular, has a couple of wires attached to the spear ready to shoot. Of course, the warthogs rockets are changed to look like giant spikes(Maybe an enlarged version of the dragons spikes) and require 1 second reloading after every shot, and at the end of FIVE shots you have to have a 3 second reload. It would have a wider area of effect, more damage, and the life span of these bolts would last across the entire map.

Machine Gun Warthog-Catapult... Looks like a smaller version of the scorpion/trebuchet, but shoots only the tiny rocks and no big ones. It would also move a little bit faster than the ballista. The tiny rocks would still move slower, but not as slow as the tanks, and would have an area of effect and more damage.

Ghost-Battering Ram... shoots trees with a tiny area of effect but the same damage, and a force of 5. The only diference in looks is that its color is brown.

WEAPONS-

Human Assault Rifle-Knives-Pretty much you rapid fire tiny knives with a little bit more damage than normal assault rifle but decreased speed.

Pistol-Crossbow-Looks like a crossbow.Has a much slower fire speed, but the clip of the human AR, alot more damage, alot more range, and less scatter and better accuracy.

Sniper-The Super Bow-Same stats as the sniper rifle, just looks like a bow and shoots arrows.

Fuel Rod Gun-Knife Shower-Has same stats as the fuel rod gun except it shoots comepletely straight, looks like a bow, and shoots about 5 knives per shot.

Rocket Launcher-Portable Miniature Ballista- Has the same stats as the ballista except it only has ONE shot before reloading, 8 shots in all, and looks like the turret on the back of the ballista.

Covenant Assault Rifle-Shoots tiny rocks, but the texture is just a stone version of the Covenant Assault Rifle.

Plasma Pistol-Sword-IF POSSIBLE,the plasma pistol would be replaced by a plasma sword, which would just be changed from blue to grey.If not possible, I'll think of something later.

Shade-Ballista Turret-This would have to be put into bloodgulch,2 on top of each base, one in the back and one in the front of the base. This would have the same stats as the ballista except it would only shoot 3 rounds until it had to reload and would look like the turret of the ballista.

Bases-Castle... Only difference is that its made of stone and it has a door on all entrances that can be damaged only by the siege equipment and not weapons. The doors could be made destructable if its just logs in front of all four castle entrances that respawn every 30 seconds when destroyed. You can spawn only on the top of your castle, if possible.

Map-Trees are changed to stone blocks and the grass is black.

SOUNDS-MOVEMENT :

Banshee-Sounds more like a growling banshee than a high pitched squeal. It sounds almost like the fuel rod gun colliding with a vehicle except not as high pitched, and continous when turning.

Scorpion-Sounds like gears creaking and an occasional small cracking sound.

Rocket Warthog- Same as the scorpion except higher pitched.

LAAG Gun Warthog-Same as the scorpion, just not as loud.

Ghost-Sounds like the breaking of a branch occasionally.

SOUNDS-FIRING :

Banshee-Fuel Rod Gun- Sounds like fire, like the explosion at the beginning of POA.Normal Plasma Fire- Sounds like crunching.

Scorpion-Cannon-Sounds like a wire snapping.Machine Gun Fire-Sounds the same as the normal scorpions machine gun fire.

Rocket Warthog-Sounds just like the scorpion cannon sound.

LAAG Gun Warthog-You know when you throw a grenade at a rock and all that gravel comes out? The sound of the gravel on the ground is for this.

Ghost-Sounds the same as the movement.The sound of a branch breaking.

Human Assault Rifle-Sounds normal, except has a more metalic sound like steel clashing on steel.

Pistol-Sounds like TWANG!

Sniper-Sounds the same as the pistol.

Fuel Rod Gun-Sounds the same as the Human Assault Rifle.

Rocket Launcher- Sounds the same as the Rocket Warthog.

Covenant Assault Rifle- Sounds the same as the scorpion machine gun.

Plasma Pistol-sounds like hitting air.

Shade-Sounds just like the scorpion cannon sound.


MODDERS,SKINNERS,PEOPLE WHO HAVE/IS HELPING-


Help with skinning (2/2 skinners) Ang88,WaLKa


Help with modding(movement, damage, etc.)(2/2) Edwin,WaLKa


Help with sounds-(movement sounds, firing sounds)(1/1)WaLKA


People who have helped-staticx57, WaLKa


THINGS DONE-

Skins done-Crossbow http://staticx57.250free.com/crossbowmo ... exture.zip


Weapon mods done-


Vehicle mods done-

Posted: Thu Dec 18, 2003 2:45 pm
by shadowbeast
lol that would be a TIGHT ASS mod. but most of that is impossible without some serious modeling.

Posted: Thu Dec 18, 2003 4:31 pm
by Haloking
That would be a hell of a lot of work. BTW, why did you make a whole nother thread for your idea. This is already mentioned in your other thread.

Posted: Thu Dec 18, 2003 5:40 pm
by Edwin
maybe he is serious about doing this one and needs help, recruiting a MOD team doesn;t exactly count as an SMI (Stupid MOD Idea)

Posted: Thu Dec 18, 2003 5:52 pm
by Overseer
Sounds pretty cool, but some of that stuff is too advanced right now...or they would require a lot of work...but still, nice thinking.

Modeling!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted: Thu Dec 18, 2003 6:26 pm
by Ang88
i would like to help with the modeling the weapons :D

Posted: Fri Dec 19, 2003 12:10 pm
by Demonic Spartan
cool! thanks... this will be a tough mod. It'll be cool if/when done though :D

Posted: Fri Dec 19, 2003 12:43 pm
by Demonic Spartan
I must ask.. why do you always say impossible or a lot of work? Why not just say it'll take alot of work? Just weird, is all.....

Posted: Fri Dec 19, 2003 1:24 pm
by staticx57
i have a nice crossbow model i can give you.

Posted: Fri Dec 19, 2003 1:27 pm
by Demonic Spartan
Unfortunately, my comp is messed up and I cannot mod =( it would be cool if you could give it to Ang88 though, if he still wants to help do the weapon skins and stuff

Posted: Fri Dec 19, 2003 1:40 pm
by WaLKa
you have a whole thread for your ideas, post your comments on this in there

Posted: Fri Dec 19, 2003 3:25 pm
by Demonic Spartan
Thanks for the feedback all :) the people on the team and stuff done is on first post now.

Posted: Fri Dec 19, 2003 3:32 pm
by Edwin
I can try to do a little moddling for you, not sure it'll even stand a chance of working though.

Posted: Fri Dec 19, 2003 3:34 pm
by Demonic Spartan
It looks like it will. It seems possible to me with all the other skins and mods out. But fine by me.

Posted: Fri Dec 19, 2003 4:07 pm
by WaLKa
id help, what you need help with?

Posted: Fri Dec 19, 2003 4:19 pm
by Demonic Spartan
OK heres all my questions.Theres quite a few....

How would you make a total reskin of the banshee to make it look like a dragon with wings?

How would you make it's wings flap?

How would you do the bowstring motion for the bow and arrow?

How would you make the backward wire movement for the ballista?

How would you reskin the normal rocket to look like a giant rounded spear with explosives in the front and a much larger explosion animation?

Is there anyway to take the sentinals beam and implement it into the banshee/dragon's fuel rod gun to make it an endless stream ( no, not just fired over and over) but literally a stream like the sentinels of red fuel rod rounds?

And there is a way to make the ghost shoot trees, right? I've tried it with Deadly Shadows plugin but all I get is an exception error.


And of course we need help with modding and skinning :D

Posted: Fri Dec 19, 2003 4:24 pm
by WaLKa
How would you make a total reskin of the banshee to make it look like a dragon with wings?
you couldn't.. you would have to edit the model

How would you make it's wings flap?
you woudn't...

How would you do the bowstring motion for the bow and arrow?
animation trigger editing, don't go there

How would you make the backward wire movement for the ballista?
what?

How would you reskin the normal rocket to look like a giant rounded spear with explosives in the front and a much larger explosion animation?
you could fine a nice bug ecplosion in sp somewhere, then rebuild the map with it

Is there anyway to take the sentinals beam and implement it into the banshee/dragon's fuel rod gun to make it an endless stream ( no, not just fired over and over) but literally a stream like the sentinels of red fuel rod rounds?
yes you would have to rebuild the map, theres a tut on it on the front page

And there is a way to make the ghost shoot trees, right? I've tried it with Deadly Shadows plugin but all I get is an exception error.
yes simply change tags

id love to help with this mod, tell me what you want help with

Posted: Fri Dec 19, 2003 4:29 pm
by Demonic Spartan
I wrote :

How would you make the backward wire movement for the ballista?

That means the giant spear is getting pulled back with the wire... just like the bowstring pullback except it isn't sideways.

And I really don't know what most people here can do :? so I dunno what any of you guys can do unless you tell me.... :?

Thanks for the answers WaLKa

Posted: Fri Dec 19, 2003 4:35 pm
by WaLKa
no you prolly couldn't
np man

Posted: Fri Dec 19, 2003 6:56 pm
by Demonic Spartan
OK I'm going to add sounds to my idea so it will be more realistic....normal medieval sounds for siege equip and such.