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ultimate covie mod
Posted: Sat Sep 18, 2004 11:35 am
by Overlord
im replacing every single covenant in AOTCR with gold elites w/ plasma swords. the thing is, since half the covies are grunts, which have no shields, the elites dont die. is there a way to add shield counters to the 'grunt' elites so that they will actually die? i cant get passed the 1st part, even on normal!
Posted: Sat Sep 18, 2004 12:31 pm
by shadow wolf
How exactly are you swaping the covie, coz the grunts not having shields shouldnt affect the elites.
Posted: Sun Sep 19, 2004 12:09 am
by MasterNeoChief
It does. I was working on EB, tried changing Grunts into Marines. They were VERY weak, like the Grunts originally were.
Posted: Sun Sep 19, 2004 8:02 am
by EvilPickels
Yeah I did some biped swapping to (grunts-> hunters) in the maw and the hunters armor didn't deflect the bullets like they syould they jsut took damage like an ordinary grunt.
Posted: Sun Sep 19, 2004 9:46 am
by shadow wolf
Have you just swapped the models, or the biped?
The bullet effects and shields is all in the collision model, so try swapping those aswell
Posted: Sun Sep 19, 2004 5:08 pm
by Overlord
actually i just swapped the [actv] actor varients for elite\elite commander\elite commander energy sword. i ended up swapping the ar for a rocket launcher and figured out that i could kill them, it just took 2 direct hits, which is very inconvenient with now at least 200 elites running around the level at double-strength and 300- shots on the launcher. oh, and some of the swords dont have the glow effect, which im trying 2 figure out right now
Posted: Sun Sep 26, 2004 8:36 pm
by Overlord
bump
still no idea why they have so much health, if theres a plug-in for biped strength or something i would greatly appreciate a link... lol i got down to the part with all the sleeping grunts in the hall, it wuz like suicide it took me an hour to finish them all off! half of the swords are still missing the glow, i think its the needler grunts so ill check that out 2morrow.
Posted: Mon Sep 27, 2004 5:45 pm
by hunter66
you have to use the the collision model plugin to edit the health, and swap all of the effects and stuff, not just the biped.
Posted: Tue Sep 28, 2004 3:24 pm
by Overlord
swapping the biped freaked out some things so i just swapped everything 4 the actor varient. its working fine im just stuck on the sword issue