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how do u make invisible vehicals?
Posted: Sun Oct 19, 2003 12:13 pm
by the magic afro
iv been asking ppl about this and all they said is get the ppf, but i wanna do it myself so can any one tell me how to make the vehicals invisible?

that and how to get a pic by ur name
Posted: Sun Oct 19, 2003 4:00 pm
by M.A.C.
bubbasparkxxx69 di this to warthogs, but he said it was an accident, he said he was trying to make the oversheild give you double speed or something, ask him.
Posted: Sun Oct 19, 2003 8:36 pm
by cr3am
I'm sure you could just hex the warthog with something that doesn't have a model or something like that.
Posted: Mon Oct 20, 2003 4:22 am
by Bubbasparxxxv69
Posted: Mon Oct 20, 2003 6:04 am
by Mulas
whoa, that looks awesome

I made a vehicle completely invisible, it wasn't distorted or anything. I did it by replacing the Shader model of the desired part on the warthog with the Flame Char effect (I put the wrong thing on there, I was trying to make the warthog look like it was on fire).
Anyways, something that looks REALLY cool is if you replace the slip sand effect with the Flame Char effect, do it and see what happens

Posted: Mon Oct 20, 2003 9:05 am
by the magic afro
so u replace the shader model of the warthog with any other shader model? which one makes in invisible?
Posted: Mon Oct 20, 2003 2:26 pm
by Bubbasparxxxv69
what i did was i chaged shotgun to warthog (so they would be in the base) and changed over shield to double speed, somewhere in there it happened, but what the mistake was i dont know

i know
Posted: Sun May 09, 2004 6:51 pm
by [cc]z@nd!
go into hmt and look 4 the hog's bitmap in bitmaps [bitm]
vehicles\warthog\bitmaps\warthog
that is the warthog's main body. following it are other bitmaps 4 the hog like it's wheels and turret and other stuff.
then go to
levels\a10\bitmaps\cryo glass
copy it's meta and offset then paste them in the warthog's offsets and metas and click the save buttons next to each.
then you could (if you want to) trade the hog's shaders (in shaders, [soso])with
characters\cyborg\shaders\shield hit
(that one's in shader plasma, [spla])
the same way you did with the hog's bitmaps.
OR you could waste time and edit all of the hog's bitmaps in photoshop with our little friend called the paintbrush (set on clear instead of normal, of course) then do the same thing with the shaders. i suggest the first one

Posted: Mon May 10, 2004 5:55 am
by -=]-[EX=-
ya i think we alread know hpw to do this look in the forums before you post.... just replace bitmaps with cryo glass its not that hard