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How to make a vehicle fly (courtesy of dalecooper)
Posted: Thu Dec 11, 2003 11:12 pm
by peabnuts123
i got a problem making a ghost fly, what else do you need to do to make another vehicle fly? ive done the physics but it just drags and floats muntedly

Posted: Fri Dec 12, 2003 6:57 am
by Superfly
Are you using HMTV3?
Posted: Fri Dec 12, 2003 7:33 am
by dalecooper
Man, I just posted this yesterday... I think we need a sticky thread on this subject.
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You can't just swap physics, it messes things all up. You have to swap out a particular string in the vehicle meta. I did this for ghosts in my most recent mod.
In any map, go to the meta offset for the banshee + 2F4. That should take you to a string starting with 0500 0000. You need to write down the whole string, 18 groups of 4 digits long. Then go to the meta offset for the vehicle you want to fly, again +2F4. You should see a string starting with 0100 0000 CDCC (for a warthog), 0400 0000 6666 (for a ghost), or 0000 0000 295C (for a scorpion). Replace this all the way through with the banshee string you wrote down earlier.
Footnotes: meta offsets for vehicles can be had from IronForge's list. To add 2F4 to an offset, use your Windows calculator and make sure you're in Hex mode.
Additional note: some vehicles don't fly well, particularly as you start messing further with their speed and handling. I was trying to make very fast flying ghosts for my mod, but I ran into an issue that the ghost's heavy front end was making it hard to fly without crashing into the ground. Here's where I would suggest getting into HMT3 and messing with the physics a bit. I solved that particular issue by relocating the center of weight (x axis) more towards the back - i.e. a smaller value. On the std banshee, the center of weight on that axis is actually a negative number; it has a tendency to want to climb in the air, whereas the ghost wants to fall.
Posted: Sun Feb 15, 2004 6:17 pm
by peabnuts123
im just bringin this up top more, this topic would help a lot of people.
Thanks dalecooper!
P.S hehe, i only got this workin this mornin, look how old this post is...
Posted: Sun Feb 15, 2004 6:24 pm
by peabnuts123
hey, i was just wonderin, should i write this and put it into the tutorials section?
Posted: Sun Feb 15, 2004 6:55 pm
by gryphon
My opinion? Yes. I guess you should probably get permission from whoever actually provided the info, though.
Posted: Sun Feb 15, 2004 7:00 pm
by peabnuts123
im not gonna copy and paste it, itll be my own words, and im sure he wont mind, as long as i put:
"first of all, big thanks to dalecoper for showing me how to do this"
Posted: Mon Feb 16, 2004 2:32 pm
by Overseer
i dont think he'll like it if you spell his name wrong...

Posted: Mon Feb 16, 2004 6:33 pm
by peabnuts123
ill ask him, then ill make the tut
Posted: Mon Feb 16, 2004 6:41 pm
by Danny
It didnt mess up for me
Just select the vehical you want to fly and at the top switch the model so its Covie dropship/pelican
Posted: Mon Feb 16, 2004 6:43 pm
by peabnuts123
er, i think you posted on the wrong topic...
.
Posted: Mon Feb 16, 2004 8:17 pm
by mooseman2004
go into HMT then vehicles and in =Vehicle ID= click pelican and u will be able to fly