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Jumping

Posted: Sun Oct 19, 2003 6:37 am
by SpitoCrono
Can I edit how high MC jumps with hex codes and if so how?

look around

Posted: Sun Oct 19, 2003 8:19 am
by M.A.C.
i suggest looking around in the physics offsets

High Jump

Posted: Sun Oct 19, 2003 10:26 am
by Juggalo 420
I found the MC high jump in a dif forum here it is

Offset- 0091DFFC Value to put in 9A99993E
to jump even Higher put in this Value- 9AFFFF3E

To prevent death Fall go to offset - 00860530 and add the value FFFFFF40

Works on BlodGulch

Posted: Sun Oct 19, 2003 8:45 pm
by cr3am
Can you make it so that when he lands it doesn't kill him?

Edit:
nm. On Blood Gulch:
00860510 -----> 00000001

High Jump

Posted: Mon Oct 20, 2003 12:36 pm
by Juggalo 420
Ok I got it super jump + no death fall for BloodGulch

Put in all 3 values for each offset

Offset- 0091DFFC value to change to- FF FF FF 3E

Offset- 00860530 value to change to- 00 00 20 41

Offset- 00860510 value to change to- FF FF FF 40

Posted: Mon Oct 20, 2003 2:54 pm
by jce108
any way to make it so you only jump say the hight of the base?

Posted: Mon Oct 20, 2003 3:15 pm
by Juggalo 420
to jump up to the base on BG

offset- 0091DFFC
Value to change to - 11 11 11 3E

Posted: Mon Oct 20, 2003 3:22 pm
by jce108
thx but how do you figure that out so fast?

Posted: Mon Oct 20, 2003 3:35 pm
by jce108
hey guy that figured out how to stop from dying when you fall slight problem with that somtimes when you land screen goes green and keep hearing teleport sound

Posted: Mon Oct 20, 2003 3:42 pm
by Bubbasparxxxv69
thats od, did u only change dieing values?

Posted: Mon Oct 20, 2003 3:47 pm
by jce108
i dunno but just put in wut the guy says in the thing were he explains it all and it works so instead of 0's i think u put f's (CHECK SECOND ON LIST)

Posted: Mon Oct 20, 2003 7:29 pm
by cr3am
jce108 wrote:hey guy that figured out how to stop from dying when you fall slight problem with that somtimes when you land screen goes green and keep hearing teleport sound
Strange. I originally had it at 00000000, but the minute I landed it would send me someplace strange.... so I changed it to 00000001 and it worked :\. I dunno, if it didn't work for you do what the other dude said.

Posted: Mon Oct 20, 2003 7:40 pm
by Juggalo 420
jce108 wrote:hey guy that figured out how to stop from dying when you fall slight problem with that somtimes when you land screen goes green and keep hearing teleport sound


The screen turning green has never happened to me.

I figured out how to do it by going off of somone elses find. I just changed values around till i got some results.

http://www.gamebunker.net/halobunker/fo ... .php?t=159

Posted: Tue Oct 21, 2003 6:39 am
by dalecooper
Do you know the offsets that would be used for other maps? I want to put in some super-jumping but I can't figure out the offsets for the maps I really want it on (mainly Battle Creek, Ice Fields, and Hang 'em High, but really all of 'em)

Posted: Tue Oct 21, 2003 8:29 am
by Wraith
Just go to the meta offset for the Cyborg_mp Biped (or Cyborg for a single level) and add 3B4 to it, and you should see the jump value.

Posted: Mon Oct 27, 2003 7:41 pm
by the magic afro
i have a question, i havent tryed swaping the offsets that u guys gave yet, and im sure they work, but i wanna know wat catigories do what, so what catigory is that offset under? is it physics or somethig else?

Posted: Mon Oct 27, 2003 7:56 pm
by cr3am
No it's the category called "meta". You go find it.

Posted: Sat Nov 08, 2003 10:48 am
by SpitoCrono
How do I know how much I am altering the jump?

Posted: Sat Nov 08, 2003 11:24 am
by jce108
i think its just trial and error

Posted: Sat Nov 08, 2003 12:11 pm
by Danke
Setting the jump to FF will make it jump about a foot higher that a BG base.