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make a pmi movie/video
Posted: Thu Jul 22, 2004 12:07 pm
by wizardguy560
someone should make a video to clear it up. pmi is still hard for me and a video would help A LOT form opening HMT to getting into the vehicle in an mp map. if some one could make this or knows a link to a site with one already made i would grately appreciate it.
Posted: Thu Jul 22, 2004 12:24 pm
by HoboRockAssassin
well if you dont know how to open HMT or get into a vehicle in halo then you should just go to sleep and not even bother
lol jp
i dont see y u need a video tho
there r so many tutorials that are really self explanatory
just erad exactly wut they say and do it all
I GOT IT
Posted: Thu Jul 22, 2004 12:34 pm
by wizardguy560
the tutorials always left out one part but nOw I FIGURED IT OUT YAY SUPER DUPER MEGA ULTRA HAPPY I ACTUALLY DID IT . the part i did wrong was i never copied over the new vehicles meta over the map i batch extracted. u cant imagine how f**king happy i am . no need for video now please delete post admin.
new problem
Posted: Thu Jul 22, 2004 12:42 pm
by wizardguy560
k i can veiw the pelican in the models part of sparkedit and i can see it under the vehi tag of hmt i replaced the scorpion in se with pelicans and i swaped the meta in hmt when i start up halo mr.exception show his ugly face. i think i know what to do but what is wrong.
Posted: Thu Jul 22, 2004 1:05 pm
by wizardguy560
do u no how to fix it. also when i try to play the rebuilt map i get an exception so it has to do with making it. just another reason for a video im more of a visual learner reading stuff then trying to do it is hard because there the little steps that are left out that make it dont work.
Posted: Thu Jul 22, 2004 4:20 pm
by mattyboy_900
dont swap it in sparkedit. just leave the tank there, you can view the pelican to get size bearings, but swap it back to a tank when your finished
Posted: Fri Jul 23, 2004 6:33 am
by wizardguy560
but then how do i use it in bloddgulch i want to drive it around
Posted: Fri Jul 23, 2004 8:15 am
by Pwn4g3
wizardguy560 wrote:but then how do i use it in bloddgulch i want to drive it around
I may be wrong, but as with anything that isn't in the map to begen with, like vehicles etc, do you not just import all the relevant meta, with PMId mod2 metas, switch the tag class to scenery, import the unregistered tag with SE, duplicate a piece of scenery, swap it for your new vehicle, then save and use HMT to swap the tag class back to vehicle?
I mean thats what I do when items that aren't in the map, such as vehicles, to get them in...