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nuke in BG
Posted: Sun Jul 18, 2004 8:04 pm
by Overlord
hey im makin another bloodgulch nuke mod, but i cant find that perfect range for the explosion. i wanna make it a little bigger than a base, how big would that be?
and one more thing how do i inject the sound of the explosion do i pmi it or just extract the meta and hit 'inject' over the frag_expl ?
Posted: Mon Jul 19, 2004 4:21 pm
by Edwin
go with trial-and-error. set the size, throw ine into a base, and sand beside the base, if you dont die, make it a little bigger.
Posted: Tue Jul 20, 2004 1:56 pm
by Overlord
20 really o wow i was working around 500 lol
and when i injected the large_expl.snd! from d40 it made the map like 34 kb, whats up w/ dat? the file was only like 3k
Posted: Wed Jul 21, 2004 10:07 am
by Edwin
MasterChief2552 wrote:Overlord wrote:20 really o wow i was working around 500 lol
ROFLMFAOLAMCS
what does the 'LAMCS' part stand for?
Posted: Wed Jul 21, 2004 12:45 pm
by Overlord
mac wrote:ugh why another nuke mod for bloodgulch? why dont u make it for death island or ice fields or something
well when i started i was trying 2 inject the wrong explosion from the maw so i just borrowed nito's mod and tried injecting sounds... but thats not working so im starting over again now. i guess ill try it in gephyrophobia if that makes u happy. lol gephyrophobia.... set it 2 like no vehicle respawn..... ok not good. ill try death island.
Posted: Wed Jul 21, 2004 1:46 pm
by Overlord
rofl elf is so stupid next thing u know hes gonna start saying he was the first one 2 shoot hogs with a tank while they go off the ramp in BG... thats so fun...
...and i still dont know how 2 inject the lrg_xplosion.snd!
Posted: Thu Jul 22, 2004 11:48 am
by Guest
w/e
Posted: Sun Jul 25, 2004 9:44 am
by Overlord
ok im back but i got one kinda off-topic ?.... how do u get console 2 work? is it halo-console-devmode.exe or halo -console -devmode.exe and do u type ~ in2 the radio or just push hte button? or is it `?
Posted: Sun Jul 25, 2004 7:07 pm
by Overlord
ok nvm i figured it out it wuz in a sticky sumwhere i just wuznt looking hard enough. is the frag explosion sound the same for the launcher and the tank 2?
Posted: Mon Jul 26, 2004 9:34 am
by VoiDeD
Lets see... How many spam posts can I find in this topic..
I count.. 14.
Posted: Mon Jul 26, 2004 12:45 pm
by Overlord
but by saying that it becomes spam, and by saying that so is this post, but by saying that it isnt, but by.....

screw the spam thing im almost done with this mod any more suggestions?
Posted: Mon Jul 26, 2004 4:28 pm
by Overlord
lol nvm im just gonna go finish this up
Posted: Mon Jul 26, 2004 8:50 pm
by Overlord
i am... i already said that.... lol
Posted: Tue Jul 27, 2004 8:53 am
by VoiDeD
You know thats still spam right?
You have to talk about halomodding, not just say the word.
Posted: Tue Jul 27, 2004 2:36 pm
by VoiDeD
You should also know that you can't do actions (AKA "**" And "/me") for other people.
Posted: Wed Jul 28, 2004 4:25 am
by HunterXI
can't do actions for other people? what?
Posted: Wed Jul 28, 2004 4:29 am
by Scarecrow
im as stunned as you are....... all i have 2 say here is NUKES ARE OLD! NUKED THINGS ARE OLD! Maybe not if u nuked DI that would be cool, like a charcoaled DI.......
Posted: Wed Jul 28, 2004 4:32 am
by HunterXI
yeah, he's right. Nukes were 2 Eras ago.
Posted: Wed Jul 28, 2004 11:45 am
by Overlord
ya but im nuking DI thats kinda new....
Posted: Wed Jul 28, 2004 4:24 pm
by Overlord
has any1 figured out how 2 implement a jackal's shield? even if it was only an fp view for a biped swap, that would b sweet.