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Invincibility when getting blown up
Posted: Thu Jul 15, 2004 7:11 am
by NST001NS001
Posted: Thu Jul 15, 2004 7:49 am
by Edwin
get HMT
open the map you wish to make the change(s) on
edit the Damage tags (!jpt) so that the various explosives do a damage of 0.00001 or something, (0 wont work for some reason)
Posted: Thu Jul 15, 2004 1:50 pm
by Edwin
except then his arms are stiff and you run into things ur 15 feet away from.
Posted: Sun Jul 18, 2004 4:19 am
by maegus15
Do you mean live through the Banshee when it exsplodes? Because thats impossible even if you where unvicable. I recorded a elite getting blown up in a Banshee and slowed it down frame by frame, IT showed up as the Elite dyeing BEFORE the Banshee Blows up.
But to anser your Q.....
Open up HMT
Go to Collition Model
Open up the tag named: charictars\cyborg\cyborg
Go to the matirials box and click on 0
2 numbers will come up bellow the Martirials box in 2 other boxes
Turn them both to 0
Now Select the Matirial Box again and Select 1
Do the same as last time
Keep doing this with all the Matirial numbers. You are now invisable.... Have fun!
Posted: Mon Jul 19, 2004 12:45 pm
by EqUiNoX
Edwin wrote:get HMT
open the map you wish to make the change(s) on
edit the Damage tags (!jpt) so that the various explosives do a damage of 0.00001 or something, (0 wont work for some reason)
that is the stupidest thing I have ever heard...
1. Open Up HMT
2. Goto the Colision Model Tag
3. Swap The cyborg (i think it has the mp on it) with the colition model of the rock...
4. close the map and have fun.
or you can do what ICEFIRE said, but this is faster....
Posted: Mon Jul 19, 2004 1:46 pm
by Edwin
Equinox wrote:Edwin wrote:get HMT
open the map you wish to make the change(s) on
edit the Damage tags (!jpt) so that the various explosives do a damage of 0.00001 or something, (0 wont work for some reason)
that is the stupidest thing I have ever heard...
1. Open Up HMT
2. Goto the Colision Model Tag
3. Swap The cyborg (i think it has the mp on it) with the colition model of the rock...
4. close the map and have fun.
or you can do what ICEFIRE said, but this is faster....
and that's even dumber, again you have the problem of stiff arms and running into things ur not toutching.
Posted: Mon Jul 19, 2004 3:13 pm
by EqUiNoX
then swap it will something small...such as the door...but this is way easier then making the damage 0 for everything...