Real battlerifle model

Discuss general issues about modding HaloPC. Post ideas for mods here.
Locked
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

Today! or tonight anyway
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

Alx wrote:
Icetiger wrote:The keyhole is the safety for the gun. You can't use it without first inserting the proper key. For safety reasons of course.
exactly :P
Demonic Spartan wrote:A warped assault rifle with a keyhole.....

....better than anything I could do :lol:

Now make it a scope, not the weird lock thingy lol..... :wink:
tell me how to make it better, and i will.



OK, maybe it's a safety but it still doesn't look right.....

And I dunno, skins or looks isn't for my ideas.... :?
Image
M.A.C.





Posts: 450
Joined: Tue Oct 07, 2003 1:01 pm
Location: I never thought to check
Contact:

Post by M.A.C. »

Alx wrote:
Overseer wrote:Why don't you just look on the front page?
what about it?
anyway, here is my closest shot at the battle rifle:
Image
not too bad...
i cannot see the whole pic, the top half of it loads then it just stops
Image
Sig made by New Age
-=MC==}~~





Posts: 30
Joined: Fri Jan 02, 2004 4:13 pm
Location: Road to Ruin
Contact:

Post by -=MC==}~~ »

try posting it again ! i wanna see it
i hope it is preety goood
Hey visit my SITE

none halo
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

yeah it worked a few days ago, i cant see it anymore, but the thing was that where teh scope and the ammo counter attatched it looked like a keyhole, and alx just to ask what happened to the handle in that pic it wasnt there.
Alx





Posts: 417
Joined: Sun Oct 12, 2003 3:34 pm
Location: Turn around...

Post by Alx »

I'm not sure why the pictures only loads partway, but that picture doesn't matter anymore, because i made it better (without the keyhole =P ):
Image
Image
not too bad, i can't seem to get the scope down just right though...
Please read the new signature policies!
Your avatar was oversized!
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

looks okay, need the handle still, and scope needs messin with, needs to be enlongated
oldfaq





Posts: 321
Joined: Fri Dec 19, 2003 7:31 am

Post by oldfaq »

that is really sick, I hope sapien is realeased soon, I want to start my mod.. the rifles need some work....
oldfaq
Alx





Posts: 417
Joined: Sun Oct 12, 2003 3:34 pm
Location: Turn around...

Post by Alx »

Beastman wrote:looks okay, need the handle still, and scope needs messin with, needs to be enlongated
I don't know how to give it a rail, and i tried messing with the scope, but that made it worse, and it is already quite long...
Please read the new signature policies!
Your avatar was oversized!
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

well ill try to get my mod out, then u dont have to worry about it.
ocyrus55





Posts: 73
Joined: Mon Dec 29, 2003 5:48 pm

Post by ocyrus55 »

can you please try to get it out today, your torturing me! i want to see it soooooooooooo bad!! arghhhhh!! haha
Deadly_Shadow




Miner

Posts: 1375
Joined: Fri Oct 24, 2003 1:30 am
Location: Earth
Contact:

Post by Deadly_Shadow »

Looks good tho maybe you can add on some more stuff like different crosshair and more stuff on Br. Tho it looks good.
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

i know its torturing me too god, its ridiculous on how long this is taking, it was such an easy model, like i figured out that it was my obj importer in max screwin it up so what i have to do is import the ar in milkshape then export it in 3ds to max then do whatever and then export it 3ds into milks then export it as obj and inject. So i get that workin, then when i finally inject it in sayin that object 4 has 3 too many verticies and when i look back at it it has the exact number as what it says, its just drivin me nuts. I think ill just have to remake it in milkshape which is going to suck cause i cant stand that crappy program jeeeezzzzzzz. Okay gonna get back at it.
ocyrus55





Posts: 73
Joined: Mon Dec 29, 2003 5:48 pm

Post by ocyrus55 »

damn
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

http://123freehost.co.uk/sites/flare/ im gettin slightly closer, taking awhile cause i have to do it with ms and not used to it, the handle is givin me a problem, when i enject it tells me i have like 3 more indicies, which makes no sense, but ill figure it out. ive got an hour and a half til i have to get ready for work so hopefully i can figure it out by then.
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

yes, man ive watched that like 54 times, haha going to be so awesome
fusional




Wordewatician 100

Posts: 148
Joined: Sun Dec 14, 2003 2:45 pm

Post by fusional »

alx, do you have your rifle ready in a map file? Because that model looks sweeeeet. Could I have it please?

I am making an enhanced weapons mod, that battle rifle would be perfect! I'd be happy to hmt in the specifics of the weapon rof, etc. But I would definately be interested in having that battle rifle!
Deadly_Shadow




Miner

Posts: 1375
Joined: Fri Oct 24, 2003 1:30 am
Location: Earth
Contact:

Post by Deadly_Shadow »

Looks good. Do the fp view yet? Keep workin on it.
Alx





Posts: 417
Joined: Sun Oct 12, 2003 3:34 pm
Location: Turn around...

Post by Alx »

Here is my battle rifle:

http://www.rowdyworks.com/Alxs/BattleRifle.zip

It also includes battle rifle sounds from the e3 demo, that u can inject over the assault rifle sounds.
Please read the new signature policies!
Your avatar was oversized!
shadowbeast





Posts: 331
Joined: Mon Nov 03, 2003 5:04 pm

Post by shadowbeast »

wat program do ya need to listen to the files of the battle rifle? also where do i put them in? do i put in all of them or what?
this forum has gone to hell
Locked