why did you say that? i am in the process of converting right now. (2-3 minutes left... i just have to do the final build). o well.... i did EXACTLY what the thing said. word for word. lets hope it works...Pwn4g3 wrote:Have fun with the seekfailed error, it seems for now we can't do any BSP thats named b or after, only the a's seem to work. And I dunno if a30 A even works, some prob with outdoor BSPs...
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Now im back.
Because its been said over at gearbox forums, and they are a pretty reliable source as they are mostly pros...{G}H0g-Jump4h wrote:why did you say that? i am in the process of converting right now. (2-3 minutes left... i just have to do the final build). o well.... i did EXACTLY what the thing said. word for word. lets hope it works...Pwn4g3 wrote:Have fun with the seekfailed error, it seems for now we can't do any BSP thats named b or after, only the a's seem to work. And I dunno if a30 A even works, some prob with outdoor BSPs...
oh yeah... i remember that bsp menu thing now... i neva opened a sp map in s-e b4Pwn4g3 wrote:dude, you misunderstood, open the b40 map in sparkedit and select a letter and find it...it shows textured meshes dude....remember?

and its D40_F and i heard sum1 say that anything over B wont work... is tis true or whut?

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lol once you've moved the spawn points, just prepare youself just incase you get hugged by Mr. Exception :D{G}H0g-Jump4h wrote:w00t! i did it! i converted! just didnt get the right part of the lvl. ill try _b next time. but... I CANT FIND ANYTHING!!! its all terrain! where are the spawns? where are the weapons? if this helps: i replaced over BattleCreek. i g2g for tonight.
buh ??? plz explain how i would change thisPwn4g3 wrote:It won't let you rename if you have items open in programs that are within that folder dude, cos they are in use, changing the folder name changes the location, therefore it won't let you, till you release the items from memory.Duffmn04 wrote:it won't let me...i hate my computerKamatzu wrote:then name test tes...problem solved. Now it points to the tes you just renamed
p.s. where do i find the top dependency for an item?

Well, if you have something from the tes folder open in HMT, its being used, so u can't rename a folder said file is in till you close the program. Thats what I meant...
Top dependency? Well, I'm not super at modding, but if you recursively extract something, it might be a file referenced near the top of the meta.xml file...just a guess...
Top dependency? Well, I'm not super at modding, but if you recursively extract something, it might be a file referenced near the top of the meta.xml file...just a guess...
I think the reason why anything after mapname_A doesn't work is because the A file contains stuff needed in the other bsp fragments, the reason I say this, is because when I open up saw d40_a in SparkEdit, have you ever noticed that there is a load of scenery etc from later BSP sub-meshes, in the A mesh, I for example can see all the way up to the lift, there just no actual bsp u can put yourself on....
You get me? Have a look yourself...I think I'm right, if not could someone explain it?
I think this could be the source of that whole SparkEdit error :D
You get me? Have a look yourself...I think I'm right, if not could someone explain it?
I think this could be the source of that whole SparkEdit error :D
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maybe, just maybe, if you open the map in sparkedit, delete all the un-needed stuff, and then do the tut from there, it would work without the SE error? Just a thought...
Cos after you do the build, that stuff isnt there, so it would make sense if the map file is referencing them, and they arent present, hence unnamed file seek failed...maybe?
Cos after you do the build, that stuff isnt there, so it would make sense if the map file is referencing them, and they arent present, hence unnamed file seek failed...maybe?
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i figured out a way to move stuff even if u get a spark error.
you open up spark edit and load the map ur tryin to convert, then goto the bsp that ur using and grab sumthing, anything and move it to the spot where u want a spawn point for example to be, then u get object info and record the location. now close the map, and open the map ur using as ur base, then u have to use the goto location or w.e its called, and type in the coordinates, then move the spawn point to teh flashing green light, then save, and now use that map as a base when u convert teh sp map.
you open up spark edit and load the map ur tryin to convert, then goto the bsp that ur using and grab sumthing, anything and move it to the spot where u want a spawn point for example to be, then u get object info and record the location. now close the map, and open the map ur using as ur base, then u have to use the goto location or w.e its called, and type in the coordinates, then move the spawn point to teh flashing green light, then save, and now use that map as a base when u convert teh sp map.
