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Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 7:03 pm
by diamondbackk60
thanks i figured it out now we have trees!! lol
More trees? less trees? heh
Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 8:05 pm
by General_orca
ya you got it, but if i were you i would stick to one kind of tree like pine or that funky one, and try to add smaller ones as well, i know there are some. Any who, i would look at the "HALO" a30.map for more scenery if your going for pines, or deathisland trees for the funky ones.
P.S. i dont like the trees in the mud, just my opinion
Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 9:59 pm
by MarsMartianMan
This has a great opportunity to become a good mod, maybe I could help you out in some areas?
Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 10:16 pm
by diamondbackk60
i would love to have some help.. you have an instant messanger?
Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 10:29 pm
by MarsMartianMan
My AIM is MarsMartianMan, I might be able to help with skinning.
Re: WIP: Forest-winder (EDIT)
Posted: Thu Feb 05, 2009 12:25 am
by diamondbackk60
ok well the map is coming along very well but i need some help in cloning chunks.. i dont know how to do this and have not been able to figure it out.. can someone help please?
Re: WIP: Forest-winder (EDIT)
Posted: Thu Feb 05, 2009 6:39 am
by General_orca
I don't really know how to clone chunks but i just want to say good job with the fog!
Re: WIP: Forest-winder (UPDATED)
Posted: Thu Feb 05, 2009 2:48 pm
by MarsMartianMan
Thanks, I had some trouble figuring out if the parameters were in the fog tag or the sky tag, though.
Re: WIP: Forest-winder (UPDATED)
Posted: Thu Feb 05, 2009 5:58 pm
by WaeV
You could make the mud slippery as a replacement for ice.
Re: WIP: Forest-winder (UPDATED)
Posted: Thu Feb 05, 2009 6:56 pm
by diamondbackk60
already did that thanks though
Re: WIP: Forest-winder (UPDATED)
Posted: Thu Feb 05, 2009 7:17 pm
by xbox
I did not test it, but I believe this is the the setting you need to change for the ice physics:
Ground map needs a
lot of work.
Cliff texture is low resolution. I suggest at least 2048x2048 (if it is a square texture).
Use realistic colors, here is an example from a ground map that I made a while ago of changing B40 into a forest environment.
I know that the quality is bad, but I do not have the file on this computer, so I just took this jpeg from another thread that I posted in a few months ago.
Re: WIP: Forest-winder (UPDATED)
Posted: Fri Feb 06, 2009 6:05 am
by diamondbackk60
Very nice!thanks xbox!
Re: WIP: Forest-winder (UPDATED)
Posted: Fri Feb 06, 2009 7:00 am
by General_orca
well its starting to take shape and look very nice, but just work on those texture and see how close to realistic you can get it
Re: WIP: Forest-winder (UPDATED)
Posted: Sat Feb 21, 2009 6:58 pm
by diamondbackk60
Some new additions here took a while cuz i just got back from vacation.. tell me what u think
Fixed Grass
Added AI
Re: WIP: Forest-winder (UPDATED)
Posted: Sat Feb 21, 2009 7:25 pm
by JK-47
Looks much better.
Re: WIP: Forest-winder (UPDATED)
Posted: Sun Feb 22, 2009 7:06 am
by diamondbackk60
i want to make the marines on my team but nothing i try works.. if anyone can help please do
Re: WIP: Forest-winder (UPDATED)
Posted: Sun Mar 01, 2009 9:40 pm
by guysullavin
MUCH better, this is actually something decent
Re: WIP: Forest-winder (UPDATED)
Posted: Mon Mar 02, 2009 9:23 am
by WaeV
The mud is too... one color.
Re: WIP: Forest-winder (UPDATED)
Posted: Mon Mar 02, 2009 5:09 pm
by diamondbackk60
yeah effed it up after adding the grass texture so now im fighting with that again and some reason it wont work now.. i am almost done though lol
Re: WIP: Forest-winder (UPDATED)
Posted: Tue Mar 03, 2009 1:52 pm
by Philly
WaeV wrote:The mud is too... one color.
Monotonous Weav, it's called being monotonous.