Marble Pillar

Discuss general issues about modding HaloPC. Post ideas for mods here.
valdark





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Post by valdark »

Thanks for the tips guys.
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timmy42





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Post by timmy42 »

use the offset feature and the clone brush to make seamless textures

make the brush have soft edges and a relatively large brush size... 20-30

to offset it, take the textures dimensions (say 500x500) and plug half of it into each box (for this, it would be 250 and 250)

did you take this texture offline? if so, you should learn how to create your own textures and use those created textures along with the marble one...
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DeadHamster




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Post by DeadHamster »

Looking through, you know what those textures remind me of?


Super Mario 64.

I love that game. Still.
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flea925





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Post by flea925 »

Marble isn't green. You're thinking of granite.
I like the words though! :P
I miss my 64 :cry: . It died a few years ago.
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DeadHamster




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Post by DeadHamster »

I actually have two. Stoleded one of my friends. And by stoleded I mean he gave it to me.
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JK-47




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Post by JK-47 »

Some areas look somewhat decent.. But I'm not going to lie, others (most) look horrid. Especially the Grunts.
This could go somewhere, but at the moment, it looks a bit... Thrown together.
This idea could be somewhat cool if you did it right, such as: not skinning absolutely everything. Maybe skinning a lot of things, but also leaving out the things that make sense to keep a bit of a flow going.
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Post by Teh_Kitsune »

some parts are good, some make me vomit
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Andrew_b




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Post by Andrew_b »

JK-47 wrote:Some areas look somewhat decent.. But I'm not going to lie, others (most) look horrid. Especially the Grunts.
This could go somewhere, but at the moment, it looks a bit... Thrown together.
This idea could be somewhat cool if you did it right, such as: not skinning absolutely everything. Maybe skinning a lot of things, but also leaving out the things that make sense to keep a bit of a flow going.
You Stole My Words! *Reports*
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hiheyhello





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Post by hiheyhello »

Here's a few tutorials to make seamless texture's in PS

Link 1
Link 2
Link 3

third link courtesy of pepsi a while (he gave to me to learn) the third tutoral is what i recommend because its easy to learn, but the first one is good for textures that come from outside.
meh use one and learn to make some good marble skins.
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valdark





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Post by valdark »

Thanks for all the feedback and the great tutorials.




Ok here is a "seamless" texture I threw together for the flooring.

The problem I encountered is that even with a seamless texture there are portions where the tile set rotates (namely the areas just before you enter the bridge are rotated creating 4 larger tiles instead of the seamless pattern).

The only solution is to make it a solid color which I'd rather not do.

So what I'll work on is making it look more like tiles.

Image

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I appreciate the feedback. I agree that the grunts still look fairly thrown together. I'll see what I can do about that.

What other areas in particular need work? I'd like any feedback you are willing to give.

Oh and it is marble... granite has little fragmented chunks.
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MoDFox





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Post by MoDFox »

I still see every square there, you might want to get that perfect before anything else.
Also, there are some clashing colours and colours that stand out, you may want to soften all that up.
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Post by bcnipod »

MoDFox wrote:I still see every square there, you might want to get that perfect before anything else.
Also, there are some clashing colours and colours that stand out, you may want to soften all that up.
I second that. you need better textures.
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valdark





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Post by valdark »

I agree on the clashing colors. I think the blue and yellow will be toned down for the final.

I'm also reworking the grunts from the ground up.
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Cryticfarm





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Post by Cryticfarm »

guysullavin wrote:or he can:
1. get the texture, and cut about 20 pixels off the top
2. drag the cut piece to the bottom of the of file, then drag the larger piece up to align with the sides
3. then edit the large piece to have the pattern line up seamlessly with the cut off strip
4. then drag the strip back to the top and conjoin the pieces.
5. do the same for the sides and you should have a seamless pattern

of course i cant provide proof this works being away from my computer, but its my idea how to do this
It won't really work :\. It sounds like off setting and alining.
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Philly




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Post by Philly »

This mod is almost as bad as this:
http://i172.photobucket.com/albums/w35/ ... oulors.jpg
Seriously though, spend time on this, and you'll have an awesome mod! :)
For anybody still wondering where FTD has gone, here it is.
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Mr.Brightside
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Post by Mr.Brightside »

Absolutely horrible as of now, make better floor textures, right now it looks like you shredded kermit the frog all over the floor.


Spend some more time on the textures and make them actually look marble-ish, instead of changing hue/sat of the same texture.


Pepsi has a great skinning tutorial as well..
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valdark





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Post by valdark »

How does this one look? (Floor only)

Image

I still have the issue with some tiles being rotated near the command deck but this is a bit smoother.
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hiheyhello





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Post by hiheyhello »

Alot better then what you had before i cant tell where the squares are GJ MAN you made a seamless tileable texture GJ!
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valdark





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Post by valdark »

Thank you and thanks again for the help.
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timmy42





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Post by timmy42 »

i like that texture
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