true
but now hamburg thing is out pc can do it too
how would u maake a portal gun
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- DeadHamster
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Why is it a good thing I mentioned that?
so can I or can I not run this APP, then start a game and use it w/o joining a dedicated server, just playing a game on my LAN offline?
Cause my internet kinda sucks (DSL), and I dont like playing games over the internet anyway.
And if yes, can I use it in SP? I don't see why it wouldn't work if it works over LAN.
Really looking foward to this
so can I or can I not run this APP, then start a game and use it w/o joining a dedicated server, just playing a game on my LAN offline?
Cause my internet kinda sucks (DSL), and I dont like playing games over the internet anyway.
And if yes, can I use it in SP? I don't see why it wouldn't work if it works over LAN.
Really looking foward to this
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You bumped a few hours old topic...not old at all.sooot wrote:sorry to rez a relitively dead post, but how is this thing going? is it still being worked on? Or has it been released and ive missed it?
thanks
@DeadHamster
You have to provide the application with 2 things...the process name...and the offset list for the stuff being changed ingame. The offset list stored in xml looks as follows:
ce_portal_chiller:
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<portal_application>
<mapname>Chiller</mapname>
<projx>1</projx>
<enttelx>2</enttelx>
<exitelx>3</exitelx>
<entscenx>4</entscenx>
<exiscenx>5</exiscenx>
</portal_application>
ProjX is the Offset for the X position of the projectile from the portal gun.
EntTelX and ExitTelX are the Offsets for the x position for the teleporters (enter and exit)
EntScenX and ExiScenX are the Offsets for the x position for the teleporter scenery (so it looks nice).
So what you do is you make a map out of them (add the portal gun and teleporters + scenery) and get those information if you know how.
We are going to release some XML files for maps like ce_portal_bloodgulch,ce_portal_sidewinder,ce_portal_chiller etc.
It's really hard to explain...
...left for good
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