Snow or Rain in levels without them...
Snow or Rain in levels without them...
some one asked me to post this, so im posting it, its not supposed to be completely easy to follow, but if you can read you should get it.
its not that hard, all you do is batch extract your base map, recursivly extract the particle in the [rain] tag, rename stuff in it to corrospond with the map your putting it in (that is what i think i did), rebuild, go to the new [rain] tag in the rebuilt map, select whatever you imported, open a hex editor, open the same map in the hex editor, in the find part, find the text string (ASCII) that is "niar" then below it you should see "FFFF FFFF" or "FF FF FF FF", highlight the F's, because your going to replace them, go back into HMT, in the Tag Information box, notice the ID, you should see something like this: ID: F0B00F39 @ 0x3F24EA4 , now notice the first part F0B00F39 , in HMT drop down the Utilities part, you will see something called Swap Endian, paste the ID number of the rain particle (F0B00F39) in there and click Swap Endian, copy that number but dont close HMT yet, back in the HEX editor you should still have FFFF FFFF highlited, now put the number you got from the Swap Endian box (390FB0F0) and replace the FFFF FFFF with that, close HMT, save your changes in your HEX editor, and you got snow in a map.
-thanks originally to Wicked_Rain on IRC for helping me in the first place.
its not that hard, all you do is batch extract your base map, recursivly extract the particle in the [rain] tag, rename stuff in it to corrospond with the map your putting it in (that is what i think i did), rebuild, go to the new [rain] tag in the rebuilt map, select whatever you imported, open a hex editor, open the same map in the hex editor, in the find part, find the text string (ASCII) that is "niar" then below it you should see "FFFF FFFF" or "FF FF FF FF", highlight the F's, because your going to replace them, go back into HMT, in the Tag Information box, notice the ID, you should see something like this: ID: F0B00F39 @ 0x3F24EA4 , now notice the first part F0B00F39 , in HMT drop down the Utilities part, you will see something called Swap Endian, paste the ID number of the rain particle (F0B00F39) in there and click Swap Endian, copy that number but dont close HMT yet, back in the HEX editor you should still have FFFF FFFF highlited, now put the number you got from the Swap Endian box (390FB0F0) and replace the FFFF FFFF with that, close HMT, save your changes in your HEX editor, and you got snow in a map.
-thanks originally to Wicked_Rain on IRC for helping me in the first place.
Last edited by DM01 on Thu Apr 15, 2004 1:57 pm, edited 1 time in total.
Don't use animated avatars!
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does this prohibit joiners from playing? my map has rain and whenever people join they get an exception error.... i also changed the globals..would that have caused the exception?



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too bad my BG already has rain so it wont be "presented" lol. unless you release your mod first. [good possibility]
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maybe u should find snow from aotcr? (b40)
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
Re: yo
a non existant one at thatelamigo2004 wrote:dude where{IAS}Bunkerking wrote:o nice i found a ppf
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