How do i get a BSP into a map?

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(}{)alo





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How do i get a BSP into a map?

Post by (}{)alo »

Hello all,
how would I go about getting the BSP from a map into another level?
thank you for any help
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DeadHamster




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Post by DeadHamster »

explain further.

Do you want to...say, take a BSP from a SP map and turn it into a MP map? If so, follow the tutorial in your HMT folder

Do you want to add Bloodgulch onto Beavercreek? You can't, not without CE, unless you're conure, who probably can, cause he can do anything. But you're not conure. So CE.
CE=Custom Edition

If it's something else, explain.
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Mr.Brightside
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Post by Mr.Brightside »

Get the OBJ mesh of the BSP using sparkedit or better yet, eschaton, Then get the BSP converter off of halomaps.org, run it. Then open it in 3DSMax and do the matID's. then export it to a .jms, and compile the model tag in tool. Then use Tool to run the collision on it.

Compile it into a CE map, then convert to PC with harbinger if you wish.
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(}{)alo





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Post by (}{)alo »

Mr.Brightside wrote:Get the OBJ mesh of the BSP using sparkedit or better yet, eschaton, Then get the BSP converter off of halomaps.org, run it. Then open it in 3DSMax and do the matID's. then export it to a .jms, and compile the model tag in tool. Then use Tool to run the collision on it.

Compile it into a CE map, then convert to PC with harbinger if you wish.
ok, now what about for macs?
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DeadHamster




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Post by DeadHamster »

I'd contact Tyler777, he'd know more about it then I do, considering he did(does?) have a mac, which I have never had the displeasure of owning. J/K
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Altimit01




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Post by Altimit01 »

The way he did it was to compile a massive scenery piece with collision in the shape of the desired bsp. Something that was done by malolo on a PC.
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Post by bcnipod »

(}{)alo wrote:
Mr.Brightside wrote:Get the OBJ mesh of the BSP using sparkedit or better yet, eschaton, Then get the BSP converter off of halomaps.org, run it. Then open it in 3DSMax and do the matID's. then export it to a .jms, and compile the model tag in tool. Then use Tool to run the collision on it.

Compile it into a CE map, then convert to PC with harbinger if you wish.
ok, now what about for macs?
The way you would export it is using Eschaton. Then import it using the same method as you would to import anything else.
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