sparkedit problem

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Dust'nmud





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sparkedit problem

Post by Dust'nmud »

sparkedit wont let me see and of the vehicals and scenery after I PMIed Wraith and A Pine tree so any feedback will be appreciated
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Philly




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Post by Philly »

All PMI'd models should be at the bottom of the models list, after [mod2] characters\cyborg\fp\fp.
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Post by Dust'nmud »

well it's not even showing the default vehicals! like the warthog in blood gulch is not even showing in bloodgulch :?:
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Philly




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Post by Philly »

So there are no models in the map, at all? Perhaps you forgot to copy the BSP chunk or did something wrong during de-crapping or rebuilding. :?
For anybody still wondering where FTD has gone, here it is.
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Post by bcnipod »

how many objects did you PMI exactly. this is important, I have seen someone say something similar recently.
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Post by Dust'nmud »

i PMIed a tall pine tree and a wraith and when i play the map the warthog and banshee and stuff are there but does not show in sparkedit
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Post by bigshot007 »

did you import in sparkedit? It could be a PMI problem like someone else said.
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Post by CDK908 »

they aren't suppose to be shown in sparkedit. all pmi are only shown as a yellow box.
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Post by bcnipod »

Dust'nmud wrote:i PMIed a tall pine tree and a wraith and when i play the map the warthog and banshee and stuff are there but does not show in sparkedit
could I have a number? maybe you did 5?
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Post by Dust'nmud »

two things: just the Wraith stuff and all the Pine tree stuff
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Post by WaeV »

Do you mean that the models don't appear in the map? Or that they simply don't appear in the "swap" dropdown menu?
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Post by Philly »

This thread is going nowhere. Dust and mud needs to express his problem more clearly, instead of saying 'omg the models dont show up *sadface*'.
For anybody still wondering where FTD has gone, here it is.
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Post by Dust'nmud »

Fine. I PMIed the wraith and the tall pine tree in a30. but when i open up bloodgulch (the map i PMIed the crap in) in sparkedit they dont show up, i know it normal for the names in the dependancy swapper thing to be mixed up but it wont let me click on anything. the square box around the abject is there but the object itself is gone but there when i play it in Halo so i hope that clears it up

(sorry for my lack of Info i was freakin tired dunno know why but i was....)
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Post by DeadHamster »

so in sparkedit, you see a yellow box, and in-game it's there. Thats completely normal, there's no error at all.

edit: And conure released a progam that fixes the strings so that sparkedit can read the tags correctly. It's very useful, If I were you I would download it right now.
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Post by ryan_mckenzie »

Hehe,
I had the exact same problem (exclude the "had", because I still have).
When I PMI those objects, the pine tree and the wraith, the PMI'd objects don't appear in gameplay, neither do the original vehicles.
I haven't got round it yet, but I decided to take a whole new route, with "Anvil" and "Darwin" (programs submitted by conure, currently not available).
Sorry, but I can't help ya out, pm me if you find the answer though :wink:
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