Flying Covanent turret
- DeadHamster
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- DeadHamster
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- Mr.Brightside
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Don't listen to him^ . . .Cryticfarm wrote:How bout... (I'm probably wrong)
You go to the banshee vehi tag in hht. Then in the model part change it to the turrets. Your collision and stuffs would be screwed up but I'm pretty sure it will fly.
Don't set the weight that low... Set it to, say, 8000? then it should work.
Okay sorry for the double post, but start all over. Just start all over and forget everything else.
open up your stock map in HHT v5 (assuming you have the 64 plugin pack). NOT HMT, okay?
Change the type to pelican.
Change all the settings in the turret to the pelican's settings, except not as fast.
change the c_turret's weight to 3000.
Then swap the dependency of the turrets' weapons proj tag, to one with a trigger damage tag. then edit the force in the trigger tag to like .1 or something.
Edit your post next time. -shadowkhas

But I still hear the deafening drums of war onward every twisted spoke
- Cryticfarm
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Not necessarily. Those are kinda improvements. He never said he wanted collision or anything, he only wanted it to fly. And thats what it did. And mr.brightside, my method seems to work, so why shouldn't they listen?UPS wrote:Cryticfarm...
You'd want to change the antr and coll dependencies as well. Physics may need to be the original banshee dependencies so it can fly, but not sure.
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- Cryticfarm
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ChIck3n wrote:Um, where is the 64 plugin pack? The only one I could find is for HMT. I tried that one, but I could not see anything new. I could not find any place that had the option to change type to pelican. Am I missing something? I have almost no experience with HHT.
psshh.
Everyone listen, stop feeding him false information.
about 95% of HMT plugins work with HHT. So download phenomena's 64 pack and put it into HHT's plugin folder

But I still hear the deafening drums of war onward every twisted spoke
Um, I'm confused. Should I do ALL of these things in HHT? When I open the map in HHT I do not see anywhere (while c gun turret is selected) to change it to a pelican, or change settings to match pelican. All I see are a bunch of dependancies.Mr.Brightside wrote: Don't set the weight that low... Set it to, say, 8000? then it should work.
Okay sorry for the double post, but start all over. Just start all over and forget everything else.
open up your stock map in HHT v5 (assuming you have the 64 plugin pack). NOT HMT, okay?
Change the type to pelican.
Change all the settings in the turret to the pelican's settings, except not as fast.
change the c_turret's weight to 3000.
Then swap the dependency of the turrets' weapons proj tag, to one with a trigger damage tag. then edit the force in the trigger tag to like .1 or something.
- Cryticfarm
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Cryticfarm wrote:Ok, mr.brightside, heres the easier way without just swapping the model. In HMT go to the banshees vehi tags and take a screenshot of everything there. Then go to the turrets and paste all the banshees properties into the turrets. Then do the same with the physics.
Don't listen to him^
The way I said will make it client side if you host the server..
btw chicken, go to the Tag editor button in HHT... it's got an arrow next to it.
but listen to whoever.. i'm not in charge of what methods you choose. I'm done helping now . . .

But I still hear the deafening drums of war onward every twisted spoke
- Mr.Brightside
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