OK, I've made numerous post and I havn't gotten one strait answer, sk here we go:
1>How do I skin?
2>How do I stretch models?
3>I'm having several random PMI problems*
*I do extract the raw incicies/verticies, I do decrap the models, I do move the BSP, I do move the new items to the build folder before building. I do select the new verticies and indicies during rebuild.
I don't want more questions, I want answers.
Sorry if I sound like a jerk, but I have wasted LOADS of my time trying to do this shit. I don't want to waste another minute with stuff I don't know how to do.
3 Questions
- SL!P
- Readers Club
- Posts: 751
- Joined: Sat Sep 29, 2007 6:25 am
- Location: You'd better join another site.
3 Questions

WTF
- knowitall66
- Posts: 35
- Joined: Thu Nov 30, 2006 3:54 am
- Location: Somewhere Between Otogakure and Takigakure
Tut for skinning:
To strech models just extract them in hmt then modify them in a modelling program eg wings3d,milkshape. then inject them again
PMI'ing is one thing i always fail at
Code: Select all
Programs:
HMT - Extracting/Injecting Textures
DXTBmp - Converts Textures from/to dds format
1-Open HMT then a map with the texture you want to change in it.
2-Click on the '+' for '[bitm] Bitmap'
3-Find your texture and click on it. (That may take a while Its ordered Alphabetically and everything catagoried ie weapons\assult rifle\fp\bitmaps\assult rifle_fp)
4-Click 'Save Texture' and put it where you can find it. !Take note of the FileType (Above image)! (ei DXT1)
5-Open DXTBmp and click 'File/Open' and choose the texture.
6-Double click the image. (That will open it in Paint by default to change this click 'Prefs/Select Editor')
7-Edit you texture and save it from the Editor as bmp or png. (Jpeg quality is terrible)
8-Open the new image in DXTBmp.
9-Click 'File/Save As' select 'DDS Texture' save it as the same File format from oridginal image.
10-Reopen the map in HMT go to the Texture and click 'Inject Texture'
11-Hit 'Save'.
PMI'ing is one thing i always fail at
- _FC_Homies
- Readers Club
- Posts: 140
- Joined: Thu Oct 25, 2007 9:54 pm
- Location: Rock Springs, Wyoming.
Slip, you labeled my mod, yet you don't even know how to skin, model, or PMI?
Seems like a bit of a contradiction.
But anyway, its not that hard.
Skinning - Extract the skin inside the bitmaps tag with HMT 3.5. Then, open up any image editing program (Photoshop, Gimp, etc.) that supports DXT .dds format, and edit it to your likings. Then inject into the bitmaps tag using HMT.
Modeling - Same concept, although you extract the .obj from the [mod2] tag, and personally, I think the best program for this is Misfit Modeler. Edit to your likings. Then inject back into the weapon/vehicle's mod2 tag.
PMI - If i were to explain this, it would take awhile. I have a good PMI video tutorial that someone else made that I could upload if you wanted me to, SL!P.
Seems like a bit of a contradiction.
But anyway, its not that hard.
Skinning - Extract the skin inside the bitmaps tag with HMT 3.5. Then, open up any image editing program (Photoshop, Gimp, etc.) that supports DXT .dds format, and edit it to your likings. Then inject into the bitmaps tag using HMT.
Modeling - Same concept, although you extract the .obj from the [mod2] tag, and personally, I think the best program for this is Misfit Modeler. Edit to your likings. Then inject back into the weapon/vehicle's mod2 tag.
PMI - If i were to explain this, it would take awhile. I have a good PMI video tutorial that someone else made that I could upload if you wanted me to, SL!P.
Last edited by _FC_Homies on Sun Nov 04, 2007 8:14 am, edited 1 time in total.
- _FC_Homies
- Readers Club
- Posts: 140
- Joined: Thu Oct 25, 2007 9:54 pm
- Location: Rock Springs, Wyoming.