The POA SPACE conversion mod!

Discuss general issues about modding HaloPC. Post ideas for mods here.

If there is one, where do you think the vehicle flight barrier will be on this map?

High above the top of the POA
8
53%
Halfway up the POA
1
7%
Below the POA
0
No votes
There is no flight barrier for this BSP
6
40%
 
Total votes: 15

Pwn4g3




Wordewatician 500

Posts: 809
Joined: Tue Apr 06, 2004 8:29 am

Post by Pwn4g3 »

IWTPH2 wrote:Sry for the double post, I just like to keep people updated on big mods that I do.
Which can be done with simple EDIT: lol
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

Image is also a easy thing to forget.
__Blaz0__




Articulatist 100

Posts: 177
Joined: Fri Oct 03, 2003 7:29 am

Post by __Blaz0__ »

XwitX wrote:Hey blaze i think i know what your doing wrong. Make sure when you open up the sbsp.xml and you change the file path that you put "levels\test"mapname""mapname" instead of levels"mapname""mapname".

Yeah that was the case. I Found that out late last night on my final try. I was just gonna post in here saying I figured it out. Then I just read what you said. I kept leaving out the lil path test in my filename.. doh

Oh well. I got it finally to rebuild now, and opens in SE fine. I am meeting Mr E in game however, but that could be because of the model i am trying to inject. It has machine properties(1600lift). I am going to try again tonight leaving it out to see what happens.

__Blaz0__
IWTPH2




Articulatist 500

Posts: 504
Joined: Wed Oct 08, 2003 3:54 pm

Post by IWTPH2 »

Ok, I fixed the mahor problems I was having. The spawn points now work properly. Before I fixed em you couldn't switch teams!
BlueDemon





Posts: 10
Joined: Sat Apr 17, 2004 10:46 am
Location: Somewhere..

Post by BlueDemon »

Umm..Hi. Well I read some of the thread with the pics and stuff, and I read a lot of arguing about the hangars and such. Well doesnt the POA have an escape pod chamber? Maybe you could import that in the Autumn and make is accessible through the top. Then maybe place to banshees and a hopefully flyable escape pod. Just a thought.
{IAS}Bunkerking





Posts: 720
Joined: Wed Feb 04, 2004 3:44 pm

Post by {IAS}Bunkerking »

thats on a diff bsp i think so u cant do it
IWTPH2




Articulatist 500

Posts: 504
Joined: Wed Oct 08, 2003 3:54 pm

Post by IWTPH2 »

Yeah, I can't add another BSP to this BSP. I will be putting some structures in though and there will be banshees and pods and stuff.
{IAS}Bunkerking





Posts: 720
Joined: Wed Feb 04, 2004 3:44 pm

Post by {IAS}Bunkerking »

thats cool just use good old logs :lol:
IWTPH2




Articulatist 500

Posts: 504
Joined: Wed Oct 08, 2003 3:54 pm

Post by IWTPH2 »

Sorry, no can do.
{IAS}Bunkerking





Posts: 720
Joined: Wed Feb 04, 2004 3:44 pm

Post by {IAS}Bunkerking »

what u using ?
IWTPH2




Articulatist 500

Posts: 504
Joined: Wed Oct 08, 2003 3:54 pm

Post by IWTPH2 »

Machines. Stuff that looks more space ish to me.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

IWTPH2 wrote:Yeah, I can't add another BSP to this BSP. I will be putting some structures in though and there will be banshees and pods and stuff.
You could with HEK, if it could actually EDIT...
*Pulls out shotgun and strolls into Gearbox office*
*BOOM! Take that faggotbreath! BOOM! Yeah, that'll teach you to make HEK suck after we waited so long!*
*Walks out with considerably less shells in shotgun*
:roll:
Post Reply