Which can be done with simple EDIT: lolIWTPH2 wrote:Sry for the double post, I just like to keep people updated on big mods that I do.
The POA SPACE conversion mod!
XwitX wrote:Hey blaze i think i know what your doing wrong. Make sure when you open up the sbsp.xml and you change the file path that you put "levels\test"mapname""mapname" instead of levels"mapname""mapname".
Yeah that was the case. I Found that out late last night on my final try. I was just gonna post in here saying I figured it out. Then I just read what you said. I kept leaving out the lil path test in my filename.. doh
Oh well. I got it finally to rebuild now, and opens in SE fine. I am meeting Mr E in game however, but that could be because of the model i am trying to inject. It has machine properties(1600lift). I am going to try again tonight leaving it out to see what happens.
__Blaz0__
Umm..Hi. Well I read some of the thread with the pics and stuff, and I read a lot of arguing about the hangars and such. Well doesnt the POA have an escape pod chamber? Maybe you could import that in the Autumn and make is accessible through the top. Then maybe place to banshees and a hopefully flyable escape pod. Just a thought.
-
- Posts: 720
- Joined: Wed Feb 04, 2004 3:44 pm
-
- Posts: 3178
- Joined: Mon Mar 08, 2004 12:19 am
- Location: in ur forums ownin ur noobs
- Contact:
You could with HEK, if it could actually EDIT...IWTPH2 wrote:Yeah, I can't add another BSP to this BSP. I will be putting some structures in though and there will be banshees and pods and stuff.
*Pulls out shotgun and strolls into Gearbox office*
*BOOM! Take that faggotbreath! BOOM! Yeah, that'll teach you to make HEK suck after we waited so long!*
*Walks out with considerably less shells in shotgun*
