turning off sun
turning off sun
i seriously need to turn off the sun or sumthing. i went to the sky tag and made darken options to a reasonably dark darkness. but the sun is still lighting things upp. i cant pmi a sky becuse i already pmied into this map, at least i think thats y the pmiing isnt working. please help
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- Posts: 9
- Joined: Tue Aug 07, 2007 2:33 pm
I think this is how...
1. Open map in HHT (I'll use BG)
2. Open the Sky tag
3. Null out the lens-sky/clear afternoon/sun
4.Open the [mod2]Model tag
5. Scroll down and find the sky tag
6.Make all 3 of the schi- ones level/test/bloodgulch/shaders/bloodgulch light black
7. Save
If that doesnt work, go back in the Sky tag and Null Out the mod2 (if u get expection change it back to the regular one) then go to the sky under the Model tag and null out the scex
I'm not really sure how to do it.. I did it once by just messing around with everything
1. Open map in HHT (I'll use BG)
2. Open the Sky tag
3. Null out the lens-sky/clear afternoon/sun
4.Open the [mod2]Model tag
5. Scroll down and find the sky tag
6.Make all 3 of the schi- ones level/test/bloodgulch/shaders/bloodgulch light black
7. Save
If that doesnt work, go back in the Sky tag and Null Out the mod2 (if u get expection change it back to the regular one) then go to the sky under the Model tag and null out the scex
I'm not really sure how to do it.. I did it once by just messing around with everything
no...k? the sun/sky has nothing to do about the lighting, i dont know whats so hard to get about it...sniperkillz wrote:I think this is how...
1. Open map in HHT (I'll use BG)
2. Open the Sky tag
3. Null out the lens-sky/clear afternoon/sun
4.Open the [mod2]Model tag
5. Scroll down and find the sky tag
6.Make all 3 of the schi- ones level/test/bloodgulch/shaders/bloodgulch light black
7. Save
If that doesnt work, go back in the Sky tag and Null Out the mod2 (if u get expection change it back to the regular one) then go to the sky under the Model tag and null out the scex
I'm not really sure how to do it.. I did it once by just messing around with everything
now the lightmaps need to be moddified, i do not know how for tool (hek program) does it for me

but i know the lightmaps are located
levels\test\bloodgulch\bloodgulch (for bloodgulch
levels\a30\a30 (for a30)