A war mod...
- 0m3g4Muff1n987
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A war mod...
In the beavercreek level of the singleplayer map retribution 1.1 for Halo CE, I loved the huge war between the spartans and I was thinking of making a similar mod for halo PC, with tons of AI spartans duking it out. But, how would I make it so the AI could actually spawn in a spot multiple times, and not just once and never again once they're killed? Also, how would you make 2 spartan bipeds and actor variants exactly the same, but with different colors?
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HA! they deleted your signature. YOu deserved it for putting my quote in. You have no idea how much i hate you. Anyway about your idea. What you could do is PMI a vehicle maybe like a tank or something, load up 5 marines, flip it over blah blah. Then make a game type where vehicle respawn is turned on and in result the bipeds spawn over and over again. Maybe if you dont make fun of what I say we could be neutral again, what do u think? I hope it helps(but not too much
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Thank you Tural for removing me from the readers club, you are a very generous and considerate person.

No, that way is VERY outdated and the best way to do it is use CE tools then convert a scenario.I am to lazy post details but i am sure a number of people on this forum are familer with this method.haloflames wrote:HA! they deleted your signature. YOu deserved it for putting my quote in. You have no idea how much i hate you. Anyway about your idea. What you could do is PMI a vehicle maybe like a tank or something, load up 5 marines, flip it over blah blah. Then make a game type where vehicle respawn is turned on and in result the bipeds spawn over and over again. Maybe if you dont make fun of what I say we could be neutral again, what do u think? I hope it helps(but not too much...)
Halomods member wrote:tags meta? There is no such thing for Halo PC.
- Malolo420
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Heres a tut for AI on teams and scenario conversion, http://halopc.net/forum/viewtopic.php?t=1324.
Sig over height, width, and file size limits.
- 0m3g4Muff1n987
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When it says open the extracted scenario tag, does that mean the halo PC map's tag or the CE map's? Also you do it with HEK+, right? (I'm a complete noob at HCE mapping)Malolo420 wrote:Heres a tut for AI on teams and scenario conversion, http://halopc.net/forum/viewtopic.php?t=1324.
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Yeah sadly I have no idea what that means. Its gibberish to me. When I feel that I need to change my method I will thank you very much.conure wrote:No, that way is VERY outdated and the best way to do it is use CE tools then convert a scenario.I am to lazy post details but i am sure a number of people on this forum are familer with this method.haloflames wrote:HA! they deleted your signature. YOu deserved it for putting my quote in. You have no idea how much i hate you. Anyway about your idea. What you could do is PMI a vehicle maybe like a tank or something, load up 5 marines, flip it over blah blah. Then make a game type where vehicle respawn is turned on and in result the bipeds spawn over and over again. Maybe if you dont make fun of what I say we could be neutral again, what do u think? I hope it helps(but not too much...)


Thank you Tural for removing me from the readers club, you are a very generous and considerate person.

- 0m3g4Muff1n987
- Posts: 1421
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