Help in extending invisble boundairies

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xgamer





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Help in extending invisble boundairies

Post by xgamer »

I recently made a mod for bloodgulch where i set the warthogs with pelican tags so that they can fly. So i tested out the map and they flew, but now i want them to be able to fly even higher, atleast twice the map's hight.

Can anyone tell me how to deleate or extend the boundary in the sky?
I used HMT to create this mod.
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peterblue





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Post by peterblue »

Phenom's plug-in doesn't work for this.
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So un1337, beware my advice.
"On a burning bridge, your options are minimal at best,
Depending on where you stand and how much breath is in your chest"
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0m3g4Muff1n987




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Post by 0m3g4Muff1n987 »

Yes, I'd like to know how to do this too.
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ducktape





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Post by ducktape »

the only way i know of is editing a scenerio in CE and then converting over..
ledhedgn





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Post by ledhedgn »

ducktape is correct, what u are hitting is the top of the bsp, thers a trick around that, but then ur able to pass the whole bsp all togethere, but if i remember correctly, pheoms and standard plugin pack dont have that value editable
ducktape





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Post by ducktape »

just released a tutorial on how to do it.

http://halopc.net/forum/viewtopic.php?t=1592
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