PMI weirdness...

Discuss general issues about modding HaloPC. Post ideas for mods here.
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StrikerMuncher





Posts: 35
Joined: Sat Jun 17, 2006 8:29 pm

PMI weirdness...

Post by StrikerMuncher »

Ok, i saw someones Forest Gulch mod somewhere, and was inspired to do my own. I painstakingly PMId all the various trees, and the rain, from Halo, Silent Cartographer, and Guilty Spark, along with the lifepod :) .
All was going well, everything seemed fine, untill I took it into sparkedit to begin positioning trees, when I saw no objects were rendering. Just empty boxes in sparkedit. So, I swap a few scenerys out in HMT, and start a game in halo on the map. Lo and behold, no scenery, no vehicles, no weapons, no chief.
They are still there, but invisible, which is not what I want. Someone please help me!!!
(And if you are in a really helpful mood, please take a peek at the other quesion I have here, bout cryotubes!)
Thanks in Advance!! :D
God made the world when we didn't have HMT, imagine having to hex a world like earth.
Infantry001





Posts: 131
Joined: Sat Dec 31, 2005 7:23 pm

Post by Infantry001 »

This happened to me once. You forgot to add the new bsp blcok to the rebuild.
StrikerMuncher





Posts: 35
Joined: Sat Jun 17, 2006 8:29 pm

Post by StrikerMuncher »

Ok, so I just have to rebuild the map? Just delete the rebuild map from my project folder, and rebuild?

EDIT: Yes! Thank you very much, like you said, I had just forgotten to switch the bloodgulch.sbsp.meta thing. THANK YOU!!! :D
God made the world when we didn't have HMT, imagine having to hex a world like earth.
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