Question - Bloodgulch Mod

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
DarkBolt




Wordewatician 100

Posts: 121
Joined: Sun Apr 18, 2004 11:03 am
Location: Barrie, Ontario, Canada
Contact:

Question - Bloodgulch Mod

Post by DarkBolt »

Hey there, I've been working on a mod for a bit and I have 2 questions. Firstly, the mod is for Bloodgulch. I made a nuke launcher and all (Im having some problems with that... like if your behind something it wont hurt you... or if someone fires inside the base and your outside it wont hurt you... I want it to hurt whereever it is shot, and where ever you are. but anyway...), but what I really want to know, is it possible to make the bases destructable. Now, I know they are part of the map, and part of it's model, but is their anyway to Model the bases seperatley, remove their model from the map it self, and then put the seperate destructable ones in? Or would this only be possible for Custom Edition?

My other question is is it possible to make bullets/projectiles/plasma go through a teleporter? I know that it is now possible to make vehicles go through teleports, but is it possible for projectiles/bullets/plasma? Perhaps give the proj a biped property or something?

Are either of these possible?

(As well, if anyone could help me with my nuke problem It'd be appreciated)

Thanks in advance

-DB
Signature exceeded 3 lines of text.
[users]conure





Posts: 111
Joined: Sun Apr 10, 2005 1:50 am
Contact:

Post by [users]conure »

congrats you earned my respect with knowing it was possible to do the veh tele in pc[most ppl here dont...........]

now the destructable base
it isnt possible with out CE but ucan convert it from CE to PC
the nuke that cant be fixxed :( [at least not to my knowledge]
Image
meh....
DarkBolt




Wordewatician 100

Posts: 121
Joined: Sun Apr 18, 2004 11:03 am
Location: Barrie, Ontario, Canada
Contact:

Post by DarkBolt »

Hey Concure! Hows it going over at HaloPC.net?! Havnt been there in a while.

(Its ExoByte btw)

Anyway, thanks for the info. Too bad I cant fix the nuke thing... kinda annoying sometimes to be walking and then seeing a big flame and a bunch of vehicles flying around yet your unharmed. No big deal I guess.

As for the base, looks like I'll need to use CE for that... once my 3Ds Max stops being dumb :evil:

Any Idea about the bullets through the tele thing?
Signature exceeded 3 lines of text.
Post Reply