Discuss general issues about modding HaloPC. Post ideas for mods here.
Guest
Posts: 15 Joined: Fri Dec 09, 2005 11:14 pm
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by Guest » Sun Jan 22, 2006 6:15 am
Who can help me use Cortana's model?
Would anyone know if this mod has been done?
Could someone point me with a link?
Can anyone help me find a good PC(or Mac) multi-part model inject tuorial please?
Last edited by
on Sun Jan 22, 2006 8:35 pm, edited 2 times in total.
tebteb
Posts: 756 Joined: Mon Oct 10, 2005 9:12 pm
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by tebteb » Sun Jan 22, 2006 8:47 am
if you wana use cortana's model, just use HHTv5. PMI here in a multiplayer map with HMT them use HHT to swap her model for scenery or even MC himself. ( that'd be hilarious to see little cortana with a rocket launcher
)
Guest
Posts: 15 Joined: Fri Dec 09, 2005 11:14 pm
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by Guest » Sun Jan 22, 2006 12:09 pm
[/img]
First attempt using tebteb's assist. I changed up the .bmp so it could it more visable, and more nekkid lookin
She has aim and drive animation but not walk. Of course, no fp models yet. Anyone who wants to help, let me know. Next is scale.
AoS Baby!
Last edited by
on Sun Jan 22, 2006 12:10 pm, edited 1 time in total.
Kurroda
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by Kurroda » Wed Jan 25, 2006 12:03 pm
or you could simpley swap the meta of the cyborg with cortana in hmt
Zeros
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by Zeros » Fri Jan 27, 2006 6:14 pm
swaping metas just creates problems. if you want to do that just use hht and swap dependancys.
hu? wa? yay shiny things!!
Kurroda
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by Kurroda » Fri Jan 27, 2006 8:27 pm
i prefer hmt i always have
Guest
Posts: 15 Joined: Fri Dec 09, 2005 11:14 pm
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by Guest » Sat Jan 28, 2006 12:40 am
After I change the scale of her and swap her to be the player, she doesn't have any MC animations. She just stays straight and doesn't move to fire or nothin. The original model ues MC's animations, all except for walk. Is there a way to remodel (scale) so that she moves and not just float around?
tebteb
Posts: 756 Joined: Mon Oct 10, 2005 9:12 pm
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by tebteb » Sat Jan 28, 2006 12:46 am
You need to rig cortana in CE, rip the tags, convert the tags, convert them to PC, then rebuild em into a map.
alfaalex101
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by alfaalex101 » Thu Feb 02, 2006 6:33 am
Dude, you so gotta complete this cortana model thingy. Keep working on it and if its good, you might get famous. Keep up the good work!
CtrlAltDestroy
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by CtrlAltDestroy » Thu Feb 02, 2006 6:47 am
tebteb wrote: You need to rig cortana in CE, rip the tags, convert the tags, convert them to PC, then rebuild em into a map.
.... I don't see how that would make any difference unless you're using a different bone structure.
tebteb
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by tebteb » Thu Feb 02, 2006 8:51 am
Doesnt cortana need a new bone structure?. . . She's smaller than most bipeds right? So she needs a new bone structure for animation, right?
Phenomena
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by Phenomena » Thu Feb 02, 2006 11:11 am
tebteb wrote: You need to rig cortana in CE, rip the tags, convert the tags, convert them to PC , then rebuild em into a map.
you just said the same thing 3 times....
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
Kurroda
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by Kurroda » Thu Feb 02, 2006 12:39 pm
lol
tebteb
Posts: 756 Joined: Mon Oct 10, 2005 9:12 pm
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by tebteb » Thu Feb 02, 2006 2:36 pm
How would you go about making new animations for a biped without rigging it?
tebteb
Posts: 756 Joined: Mon Oct 10, 2005 9:12 pm
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by tebteb » Thu Feb 02, 2006 8:40 pm
I see. . .
Reaper Man
Posts: 200 Joined: Sun Feb 06, 2005 5:03 pm
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by Reaper Man » Fri Feb 03, 2006 6:21 am
omg h4x
my ripped h2 cortana
... still workin on riggin her, kinda OT, but watev
tebteb
Posts: 756 Joined: Mon Oct 10, 2005 9:12 pm
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by tebteb » Fri Feb 03, 2006 5:49 pm
Ripping is not allowed around here from what i heard