how do i mod the physics?

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
Choking Victim





Posts: 552
Joined: Thu May 12, 2005 4:12 am

how do i mod the physics?

Post by Choking Victim »

is there a way to mod the physics so that the weapons crates move and stuff?
SunnySharma




Wordewatician 250

Posts: 405
Joined: Sat Jan 29, 2005 10:33 pm

Post by SunnySharma »

Not in PC.
Choking Victim





Posts: 552
Joined: Thu May 12, 2005 4:12 am

Post by Choking Victim »

you cant do it in hex editing? and the closest i got was replacing the ghost model with the weapons crate.
User avatar
subnova





Posts: 27
Joined: Sun May 15, 2005 4:37 pm

Post by subnova »

The Halo 1 physics system is based on a very simple "spring" system. Did you notice how a weapon drops when you swap it with another? That's a sign of the spring effect. If there was a Halo 2 PC (and CE), you'd be able to just change around a few numbers, because Havok uses a far more realistic physics system. Messing around with Halo 1 physics, if it's even possible, would be a pain in the ass, at best.
Image

"Kindness is the language the deaf can hear and the blind can see."
~Anonymous
Choking Victim





Posts: 552
Joined: Thu May 12, 2005 4:12 am

Post by Choking Victim »

ohh ok thanks man
SunnySharma




Wordewatician 250

Posts: 405
Joined: Sat Jan 29, 2005 10:33 pm

Post by SunnySharma »

subnova wrote:The Halo 1 physics system is based on a very simple "spring" system. Did you notice how a weapon drops when you swap it with another? That's a sign of the spring effect. If there was a Halo 2 PC (and CE), you'd be able to just change around a few numbers, because Havok uses a far more realistic physics system. Messing around with Halo 1 physics, if it's even possible, would be a pain in the ****, at best.
Actually, it's not too hard, custom physics are easy, just need to be in the right format (speaking with HEK, though, for PC it isn't because you can't change a few numbers and redesign physics)
User avatar
Danke




Wordewatician 500 Mad Hatter

Posts: 2256
Joined: Sun Nov 02, 2003 7:44 pm

Post by Danke »

Couldn't he just duplicate the ghost, null the driver seat, and swap the model , animation, and collision with a crate. I don't see why that wouldn't work. It's sloppy though.
Image
SunnySharma




Wordewatician 250

Posts: 405
Joined: Sat Jan 29, 2005 10:33 pm

Post by SunnySharma »

Because the physics would be f'ed up, no matter what. Still have a ghost "feel" to it.
Post Reply