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Banshee in BloodGulch version 2
Posted: Sat May 15, 2004 1:26 pm
by HPMT-Sonny
[EDIT] Please download version 3.5 below [/EDIT]
2nd release for my banshee. now works perfect aprt from sound and secondary fire
Posted: Sat May 15, 2004 6:55 pm
by HPMT-Sonny
another update, d/l this one, not the others!
Posted: Sat May 15, 2004 7:29 pm
by HPMT-Sonny
sorry for all these posts, but this is it, final, for now. it has everything, secondary fire ect... the only thing it hasnt got (YET) is banshee sounds, it still sounds like a ghost. Here it is, Banshee on Bloodglutch for PAL
Posted: Sun May 16, 2004 2:52 am
by mfunnyman
the bansee works great yust yuse hht to swap a the gost ore sow with the banshee
Posted: Sun May 16, 2004 4:06 am
by mfunnyman
coud you maby alsow get the canon of the rocketthog of halopc in halo xbox then we can complete the rockethog
Posted: Sun May 16, 2004 4:23 am
by HPMT-Sonny
Thanks, Btw, what do you mean by the rocket hog, do you mean do a halo pc to xbox convert, cuz u carnt. explain. thanks, sonny
Posted: Sun May 16, 2004 4:44 am
by HPMT-Sonny
Here it is again, Banshee in Bloodglutch now with sounds
Posted: Sun May 16, 2004 4:47 am
by mfunnyman
in halo pc you got a warethog withe a canon if you maby can get that canon in halo xbox sow we alsow got a rockethog
Posted: Sun May 16, 2004 4:53 am
by HPMT-Sonny
o yes, travis and someone else from
www.hpmt.tk are working on that atm. i dont do the moddeling, thanks, sonny, ps. can you please give feedback on my latest banshee mod
Posted: Sun May 16, 2004 6:16 am
by phokus
Could you possibly just make a version that replaces the ghosts with banshees? That would be great, thanks.
Posted: Sun May 16, 2004 8:12 am
by mfunnyman
it works fine no coment
i do got to ask somthing can you put the feulrod from the story mode
the grunts somthims have it in bloodgulch then we almost got the same shit as the pc version
and many thx for puting perfect working banshees in halo
Posted: Sun May 16, 2004 9:52 am
by HPMT-Sonny
Thanks for the feedback.

i could try putting fuel rod in BG, i will have a go at it now, thanks, sonny
Posted: Sun May 16, 2004 9:58 am
by HPMT-Sonny
well, everythime i try to umort fuel rod it gives errors, sorry mfunnyman

Posted: Sun May 16, 2004 10:18 am
by mfunnyman
i got the model in it but i had to do it over the sniper rifel
and i think most peopel dont like that

Posted: Sun May 16, 2004 10:40 am
by HPMT-Sonny
yh, i know what you mean, i was reluctant to overwrite the ghost but i did, lol

Anyway, thats me done for the weekend, got school and exams. I will do something else next weekend
Posted: Sun May 16, 2004 11:15 am
by mfunnyman
i finely got the model over the flame trower i put in the bitmaps and give it the projectile of the banshee feulrod but wen i start the game it freeses

do you know what i do rong
Posted: Tue May 18, 2004 6:31 am
by HPMT-Sonny
sorry duno then m8, just wondering if you would like to play on xbc wiv me at weekend wiv some of my m8s from HPMT wiv the banshees?
Posted: Tue May 18, 2004 8:52 am
by Slofsky
Hi, sorry to sound al noobish and all but I'd like to use this. I tried patching my cache003.map with this patch using the ppf o matic but it doesn't work! I sent the cache003.map back to the X drive but there seems to be no change in the Bloodgulch multiplayer map. I think I'm doing something COMPLETELY wrong here

. Can you help me or give me a step-by-step? Thank you very, very much

.
Never mind, I forgot to turn on the ghosts

.
Posted: Tue May 18, 2004 11:03 am
by HPMT-Sonny
Yes, all vehicles must be on

Posted: Tue May 18, 2004 11:08 am
by MaceMaster
gr8 banshee, works perfect by the way love the site and all that you have done thanks alot!!!!!!!
