PAL conversion of xorange's panels mod
The panel replaces the "tree_leafy_fallentrunk" in scenery.
Created by alpha112 (requested by c_m77)
Thanks to xorange (panels), monoxidec (HMT), CLuis (HHT) and everyone else on the scene.
EDIT: Changed the name
			
							Xorange's building blocks - PAL BG
Xorange's building blocks - PAL BG
- Attachments
- 
			
		
		
				- PAL Panels BG.zip
- (123.45 KiB) Downloaded 192 times
 
					Last edited by alpha112 on Sun Apr 11, 2004 1:44 am, edited 2 times in total.
									
			
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						- 
				gemanhalofan
- Posts: 16
- Joined: Mon Apr 26, 2004 7:29 am
Thats because you dont have the English PAL version of the game, but the files included should help you make a German PAL version of the blocks:
1) the meta (from HHT) for the collision model of the block (inject over the tree_leafy_fallentrunk collision model using HHT)
2) the extracted model for it (use HMT to import them over the tree_leafy_fallentrunk model)
3) the bitmap for the block (use HMT to inject it over tree_leafy_stump)
These are for Blood Gulch, probably wont work on any other levels.
*HINT*If only the Americans would release some of their mods with just the basic files instead of PPFs, then we could use them a lot easier.*HINT*
			
			
									
									
						1) the meta (from HHT) for the collision model of the block (inject over the tree_leafy_fallentrunk collision model using HHT)
2) the extracted model for it (use HMT to import them over the tree_leafy_fallentrunk model)
3) the bitmap for the block (use HMT to inject it over tree_leafy_stump)
These are for Blood Gulch, probably wont work on any other levels.
*HINT*If only the Americans would release some of their mods with just the basic files instead of PPFs, then we could use them a lot easier.*HINT*
Thats because you dont have the English PAL version of the game, but the files included should help you make a German PAL version of the blocks (start with a fresh cache file):
1) the meta (from HHT) for the collision model of the block (inject over the tree_leafy_fallentrunk collision model using HHT)
2) the extracted model for it (use HMT to import them over the tree_leafy_fallentrunk model)
3) the bitmap for the block (use HMT to inject it over tree_leafy_stump)
These are for Blood Gulch, probably wont work on any other levels.
*HINT*If only the Americans would release some of their mods with just the basic files instead of PPFs, then we could use them a lot easier.*HINT*
			
							1) the meta (from HHT) for the collision model of the block (inject over the tree_leafy_fallentrunk collision model using HHT)
2) the extracted model for it (use HMT to import them over the tree_leafy_fallentrunk model)
3) the bitmap for the block (use HMT to inject it over tree_leafy_stump)
These are for Blood Gulch, probably wont work on any other levels.
*HINT*If only the Americans would release some of their mods with just the basic files instead of PPFs, then we could use them a lot easier.*HINT*
- Attachments
- 
			
		
		
				- Block Kit.zip
- (72.67 KiB) Downloaded 70 times
 
- 
				gemanhalofan
- Posts: 16
- Joined: Mon Apr 26, 2004 7:29 am
