c_m77's BG "Tracks" Beta

Halo Xbox (PAL) uploads. All posts must have pictures and a mod to download. Never upload a full map, use PPF always.
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c_m77





Posts: 44
Joined: Mon Feb 16, 2004 9:28 pm
Location: Australia

c_m77's BG "Tracks" Beta

Post by c_m77 »

Hey all you PAL Haloers,
I've added heaps of panels to blood gulch, put the Turrets all over it and moved a few hills. I've also changed the warthog bullets to the Ghost bolts so it's looks cool when firing. Also some of the vertical panels are teleporters (Just look in Sparkedit if you wanna know where they are).

It takes a while to get around so I've added more Ghosts, but I've left everything else untouched for you to change. I did the collision model myself and it's not perfect..I know there are a few "holes" in places...you might call it a bug, I call it an extra challenge ;-)

If playing on system link you will DEFINITELY need extra fog to stop lag with all the rendering, but , again, i left it out of the patch so you can do what you like.

A big shout out here to Alpha112 for the panel model (from xorange's tutorial) as well as the usual thanks to Grenadiac for Sparkedit, CLuis for the Turrets and monoxidec for HMT.

Hope you like it
Attachments
mytrack3.jpg
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mytrack1.JPG
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BGTracks.zip
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magenuss





Posts: 77
Joined: Thu Mar 25, 2004 2:29 am

Post by magenuss »

hope the alpha has less bugs! or else i'll never ever play it... I fall suddenly through the items...! that sucks. can you add some banshee's aswell? that would be cool! and put the "sky limit" higher so we will be able to fly higher up in the air...

so if you fix the bugs and add a banshee - then this mod would be perfect! :wink:
Halo117





Posts: 149
Joined: Sun Jan 18, 2004 3:33 am
Location: Denmark

Post by Halo117 »

It looks cool!....
...its just...this ;)

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adamscybot





Posts: 24
Joined: Sat Apr 03, 2004 8:39 am

Post by adamscybot »

Ive been using sparkedit and HMT. But have always wondered, how do you edit the landscape like that?

Help :)
edash





Posts: 38
Joined: Mon Mar 22, 2004 10:10 am
Location: UK
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Post by edash »

The idea is cool, if you can sort out the problems with falling throught the platforms then it would be great :)

I think the turrets work well, with the fact that you can slow people down with them :)
- edash
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Gentleman





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Joined: Wed Apr 07, 2004 8:08 am
Location: Scotland

Post by Gentleman »

This is going to be a truely excellent mod when you get the collision-detection model sorted. Might I suggest you have a look at the "Bridge" NTSC mod for some pointers? Better yet, try & port that to us PALers ;).
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