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				Bloodgulch's environment
				Posted: Sat Aug 16, 2008 11:04 am
				by AbeFroman
				Do you guys think that bloodgulch is a desert environment? a woodland environment? or both?
need to know for a mod i'm making this has me stumped
			 
			
					
				
				Posted: Sat Aug 16, 2008 1:24 pm
				by JK-47
				It's more on the desert side.
			 
			
					
				
				Posted: Sat Aug 16, 2008 9:54 pm
				by AbeFroman
				what if i added trees to it?

 
			 
			
					
				
				Posted: Sat Aug 16, 2008 9:57 pm
				by DeadHamster
				More cliff skins to a lighter color. Reddish orange=Desert cliff IMO.
			 
			
					
				
				Posted: Sat Aug 16, 2008 10:03 pm
				by DEEhunter
				Needs more trees.
			 
			
					
				
				Posted: Sat Aug 16, 2008 10:26 pm
				by AbeFroman
				that's not the point, i mean with this change in mind, would you say it is still a desert environment? a woodland environment? or kind of a cross between both?
gonna put vehicle camo on each map but it's gonna be different camo for different maps so i need help figuring out what camouflage to put on the human vehicles for blood gulch
			 
			
					
				
				Posted: Sun Aug 17, 2008 9:02 am
				by Lambda
				The original blood gulch is a desert environment
The one you showed us is an over spark-edited environment.
If you want to change it to something more natural then I suggest skinning the cliffs and ground
			 
			
					
				
				Posted: Sun Aug 17, 2008 9:16 am
				by DEEhunter
				I think blood gulch was meant to have the same basic layout as Beaver Creek.
			 
			
					
				
				Posted: Sun Aug 17, 2008 10:00 am
				by AbeFroman
				so, assuming i've reskinned the cliffs to more match the trees and such...woodland? or desert?
			 
			
					
				
				Posted: Sun Aug 17, 2008 6:00 pm
				by DeadHamster
				It depends how you skin the cliffs. Skin them to be lighter, and it's a forest, more warm colors, and it's a desert.
Warm Colors=Desert
Cool//Nuetral Colors=Forest.
			 
			
					
				
				Posted: Sun Aug 17, 2008 6:10 pm
				by Corvette19
				Make the cliffs look like the infinity cliffs.  Try injecting that one.  Also, skin the ground to be all grass, then you got a woodland, which IMO, is better than desert.
			 
			
					
				
				Posted: Sun Aug 17, 2008 10:09 pm
				by JK-47
				AbeFroman wrote:so, assuming i've reskinned the cliffs to more match the trees and such...woodland? or desert?
Obviously that would be up to you.
 
			 
			
					
				
				Posted: Sun Aug 17, 2008 11:06 pm
				by Andrew_b
				Here's an example of a "Forest" Bloodgulch.
http://forums.halomods.com/viewtopic.php?t=58421
Bloodgulch has the capability to be Forest/Desert. Even a snow version if you add the forest feel to it. IE...No dead brown trees.