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Change the teleporter color

Posted: Mon Jul 12, 2004 12:05 am
by swese44
I'm trying to change the teleporter from green to blue. I tried changing both shader entries for it in HMT 3.5 and no luck. I found the green bitmap for it, scenery\teleporter_base\bitmaps\teleporter_dust, but it is saved as an X8R8G8B8 file, and it doesn't look like the DDS plugin for Photoshop supports this.

Does anybody have any ideas. It would be pretty cool to be able to change the teleporter color. Thanks.

Posted: Mon Jul 12, 2004 2:12 am
by DJ Bouche
teleporter_dust1.dds ZIP (DXT2 Format)
I've converted the DDS to DXT2 format (just using the DDS tool that comes with DXSDK), hopefully that helps you... (don't use IE to download that file, it won't work for some reason)

Re: Change the teleporter color

Posted: Mon Jul 12, 2004 5:47 am
by xorange
swese44 wrote:I'm trying to change the teleporter from green to blue. I tried changing both shader entries for it in HMT 3.5 and no luck. I found the green bitmap for it, scenery\teleporter_base\bitmaps\teleporter_dust, but it is saved as an X8R8G8B8 file, and it doesn't look like the DDS plugin for Photoshop supports this.

Does anybody have any ideas. It would be pretty cool to be able to change the teleporter color. Thanks.
Teleporter_dust is actually the bitmap for the dust at the teleporter_base, which is the destination.
The other bitmap is teleporter_shield. That's for the teleporter origin.

You should be able to save that bitmap as a different format, then replace a different compatible bitmap that's not being used, then swap.

Posted: Mon Jul 12, 2004 7:48 am
by swese44
Nice. It teleporter_shield shows up as a black image in HMT, but you can see it in photoshop. And its DXT3, easy to save. Thanks xorange.

I got the teleporter to be blue, but it still throws a green light on its surroundings. I changed all the teleporter shaders to have a blue light and a blue hue, still green though. Any ideas?