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Arithmetic error resulting in overflow when extracting BSP..
Posted: Sat Jul 10, 2004 8:08 pm
by mattrey11
I'm using HMT 3.5 and I can do a batch extract, but the next step is to do a BSP/Model section extract and I get the following (this happens on 2 different PCs I've tried! One PC is an Intel 700MHz and one is an AMN 2.1 GHz)...
"An unhandled exception has occured..... Arithmetic Operation resulted in an Overflow"
When I click on the details, it shows a list of Halo map objects and states something about "JIT" Debugging.
Has anyone had this problem and what is the fix? Thanks in Advance!
I guess I'll try HMT version 3.0. Is there another tool(s) that I should use instead to modify Halo for the Xbox if I can't get these programs to work right?
Posted: Sat Jul 10, 2004 8:12 pm
by mrhyperpenguin
i guess you are following the tutorial found in hmt 3.5
that is for pc
guess no one told you
dont sweat it but dont make new post
i think the hmt 3.5 thread in the utils section said that somewhere
Posted: Sat Jul 10, 2004 8:46 pm
by mattrey11
Doh!!!

I could have sworn it was for the xbox too. I'll keep reading up and figure out what I SHOULD be using for the xbox.
Oh wait! You're saying that the process I was using in HMT was NOT for the Xbox, but HMT is for PC and Xbox, just not the tutorial I was trying...
Thank you!
Posted: Sat Jul 10, 2004 9:31 pm
by xorange
mattrey11 wrote:Doh!!!

I could have sworn it was for the xbox too. I'll keep reading up and figure out what I SHOULD be using for the xbox.
Oh wait! You're saying that the process I was using in HMT was NOT for the Xbox, but HMT is for PC and Xbox, just not the tutorial I was trying...
Thank you!
HMT is for PC & XBox of course, but the map rebuilding function & bsp conversion only work for PC.
To do BSP conversion for XBox get Xinject or HHT, both available in the NMP Forum on files.halomods.com (when it's working.

).
Posted: Sun Jul 11, 2004 7:53 am
by DJ Bouche
Not really related to this, but it's XBox BSP related so yeah

.
I used Xinject to extract Silent Cartogropher outdoors map and inject into Blood Gulch (what a poor choice lol), just for the hell of it (I figure there's a couple of people doing it already). I got past all the missing dependency stuff and I got an overflow error there

. Ah well, I know TSF is working on SC outdoors

, looking very much forward to that. I wasn't aware HHT could do BSP injection/extraction, gotta try that out...even though I know I'm gonna fail

. I should probably read more carefully, heh...
This whole thing is probably due to me trying to inject a huge BSP over puny BG... shoulda thought about it logically first

.