Projectile penetration

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Evil Cortana





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Projectile penetration

Post by Evil Cortana »

I've made my computerized sniper rifle to work on moving targets! :) Now all I need is a nice tutorial (Or even better, a plugin *hopes someone knows XML and is willing to help*) on how to get a projectile to penetrate BSP and scenery. *REALLY hopes for plugin*
Evil Cortana





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Post by Evil Cortana »

Just notice the title sonds wrong, but dont worry, I dont get like that until after 11...
helpless





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Post by helpless »

cortana are you really a girl.?
Evil Cortana





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Post by Evil Cortana »

Yes! Why does everyone keep asking me that!? Is that why my questions/requests never get answered around here? Why doesnt anyone ever help or listen to me?
Streaker





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Post by Streaker »

yeah most guys here aren't used to talking to girls...
mtxboxfreak




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Post by mtxboxfreak »

wow, streaker u sad git.....

anyway, i didnt think it was possible for a projectile to penetrate BSP.
As for scenery, u would have to swap the scenery's coll model. Like in the PoA, the blast doors at the begining, u can shoot through, but not walk.... although they are transparent.

I think there was a plugin for collision model types sometime ago, try searching the forums.
Evil Cortana





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Post by Evil Cortana »

I got the plugin for coll, but someone mare a rail gun a while back, and it was the ONLY projectile able to gr through stuff. I know there's a way, I just havent figured it out yet. If someone will make a HEK projectile replacement plugin, that will solve everything.
Streaker





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Post by Streaker »

The Swamp Fox made the rail gun he's very tallented when it come to the things like that. He's got a website where he tells alot of his tricks but I forgot it.
pokecancer




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Post by pokecancer »

in the projectile meta. it points to the impacts such as impact snow or whatever. there is a count before. im not sure what is what but you can make it so it bounces or passes through stuff. so just change that. i think its between 0 and 3
Evil Cortana





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Post by Evil Cortana »

Good, now I just gotta figure out what the hell you just said and i'll be in buisness.
Evil Cortana





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Post by Evil Cortana »

Ok, leme see if i've got this. The meta for the sniper impact stone is at 02892538, which comes up as 000000004927D17900000000172938790197B8FF68EB3E460000000000000000DA9AC73E42F63882B7EB97F88FF3DD81CA11F2FED0FB66FFE306BD7F00000000B81F007C000000002D153B7E120339FBEFF79D7FE800... what would I change to be a (0-3)?
pokecancer




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Post by pokecancer »

you are looking for the projectiles meta. open bg and go to 29473E8 for the sniper bullets projectile meta. if you go 0x836 bytes you will see a count before the effect. thats what im talking about
Evil Cortana





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Post by Evil Cortana »

Alright, adding 836 bytes gives me the offset 2947C1E where the values are 0300 6566 6665 920B 3C80 0000 ect. So i replace that 03 with (0-3) and one of them will make the projectile penetrate that material. Is this for all the material types or do i have to change the counter for all the effect tags? If so do you know which material type that one is so I dont have to go and shoot everything in BG?
Evil Cortana





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Post by Evil Cortana »

Bump
Spammy




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Post by Spammy »

Why don't you just try it and see if it makes a difference.
Evil Cortana





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Post by Evil Cortana »

I've tried it but i dont know which effect is changed.
pokecancer




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Post by pokecancer »

it was an example. the offset will vary but it will always be at the same spot before the effe. you have to change all the effects in this same way.
mechroneal





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Post by mechroneal »

helpless wrote:cortana are you really a girl.?
Anyone else reminded of Eurotrip?

(Mindless chant) Girl! Girl! Girl!
Evil Cortana





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Post by Evil Cortana »

Holy crap! How many of those effe's are there?!
pokecancer




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Post by pokecancer »

a lot.
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