First of all I'll admit I am a n00b and dont know anything on this subject. But, seems to me that there are things that we should be able to learn from HEK that can be applied to Xbox, such as level/model editing.
Does HEK give any insight into the inner working of an Xbox map? And is this info useful?
Does HEK code contain info for xbox?
well, seeing as sapien at least still has "xbox sync" in the file menu, I suppose that perhaps it is still in the program file... BUT the map file format changed again, so I don't know... let alone the fact that you can't decompile the original maps, which is bad design... I'd love to see the inner workings of the map files and how they are compiled by Bungie/Gearbox's tools... oh well for now.
As far as the inner workings of the map. The only variable really now would be the map mesh. If you want to see how they work, open a map in SE3 and export to an *.obj. After you have the *.obj you can import into MAX and retuxture. By doing this you can see how the level (I think) is exported in sub-meshes due to the change in the textures and the "sealed world rule". It would be nice if we could bring the tutorial map into SE and export just to see for sure what changes take place. Although I'm not quite sure this will help one way or the other..
I will be very suprised if we can bring the new user content over to xbox. I think it is too much of an undertaking and I fell that now the HEK is finally here, many have been workin hard on their maps. Not to mention the fact that Halo2 will be here inna few months.
__Blaz0__
I will be very suprised if we can bring the new user content over to xbox. I think it is too much of an undertaking and I fell that now the HEK is finally here, many have been workin hard on their maps. Not to mention the fact that Halo2 will be here inna few months.
__Blaz0__