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Adding AI To Campaing?
Posted: Mon Aug 06, 2007 5:10 am
by G4MExH3xOV3R
This may never get answered, Cause looks like the Halo1 Here is dead for Now, Anyway is there a Program like there is for h2 for adding AI To each part of whatever campaign stage, I Talked to one guy very long time ago and he said that a Program called 'Magic' dose all of that, is That true and if so where can i get it, If thats all a Lie, can u plz tell what Program can do it?.
Thanks
Posted: Mon Aug 06, 2007 7:53 am
by xSpartan_051x
i was told that we shouldn't talk about the forbidden program......"M***c"
Posted: Mon Aug 06, 2007 8:07 am
by llama_juice
No that's not what Magic is for. Magic is also an unreleased application that shouldn't really be spoken about.
Posted: Mon Aug 06, 2007 9:56 am
by bricksarefun
You could edit a CE scenario, and add it into an xbox map, theres a tutorial for doing that here :\
Posted: Tue Aug 07, 2007 3:09 pm
by 343GuiltySparkIVIX
HMT has the ability to respawn AI in a certain part, so you could set it to spawn 5 times, then quit. Thatway when you enter an area, there'd be 5 times as many sine they don't actually have to die to respawn, it just duplicates them.
Posted: Wed Aug 22, 2007 11:29 pm
by G4MExH3xOV3R
Thank you.
Can you tell me how would i do That in HMT, I Don't really know this Tool that well, Can someone tell me where i gotta go in here to do what 343 Said.
Thanks
Posted: Wed Aug 22, 2007 11:41 pm
by 343GuiltySparkIVIX
When I can get on my home PC I'll give you a better tutorial with pictures, Stuck at work right now <_< Only another 7.4 hours
Posted: Wed Aug 22, 2007 11:44 pm
by G4MExH3xOV3R
Ok, I'll be Waiting.
Edit- I Been trying for like Over 6 hrs Now, I Cant seem to find anything In HMT To set More Spawns in Areas in the Map.
Thanks.
Its been Over 2 Days, I Been waiting, Dose anyone else Knows how to do what He said In HMT.
I Would really Like it If someone can Help me Out.
Thanks.
Posted: Sun Aug 26, 2007 4:08 am
by 123LNR
WOAH u dont know what your missing. 50 sentinels at the start of TWO BETRALS. oh and u need a plugin thats not by that 60plugginpack dude. it will saw SPAWN count on it i think. _PEICE-=
Posted: Sun Aug 26, 2007 8:47 am
by G4MExH3xOV3R
Thanks, do u have a Link where i can Get the Plugins?
Nevermind i Got them Thanks, Now how do i get it to Spawn all the AI Anywhere from 1-5 Times more like 343 Said. I Don't wanna Try it and End up doing the wrong Thing and Killing my Map or Whatever.
EDIT- Well i did Try it, i went to "Encounters" i dont know if that Means everyone, But i went to "5" But when i try to "save" it Wont, It gos back to what it Was.
Posted: Wed Aug 29, 2007 6:46 pm
by G4MExH3xOV3R
Its been over 5 days now I Been waiting, There has to be someone that can help me, Cause it don't look like 343 gonna tell me how he did It, he must of forgot about me :(
Thanks.
Posted: Wed Aug 29, 2007 11:20 pm
by 343GuiltySparkIVIX
Lol, sorry about that, I did forget. Anyway, there's a tutorial in your PM
Posted: Wed Aug 29, 2007 11:43 pm
by phoenix
Hmm , why dont you decompress the map in Sparkedit and see what can you do there?
Posted: Wed Aug 29, 2007 11:46 pm
by 343GuiltySparkIVIX
Spark edit won't do anything with AI spawns. Apparently it was supposed to be fixed in a new version, but was never done.
Posted: Thu Aug 30, 2007 2:47 am
by phoenix
Hmmm , thats why i cant copy Player spawns right??
Posted: Thu Aug 30, 2007 5:08 pm
by G4MExH3xOV3R
Thank you Very much 343, But just One question, after I'm done. i goto "SAVE" it all go's back to like it was, it don't Save, How come? it all gos back to Blank..
Posted: Thu Aug 30, 2007 11:31 pm
by 343GuiltySparkIVIX
It's blank because when you click save, there's no encounter loaded. If you click 0 or whatever again, then your settings should still be there. As for the playerspawns, not sure. Atleast you can select playerspawns, AI Spawns are unselectable.
Posted: Thu Sep 06, 2007 1:47 pm
by Spartan III
This also has me interested. G4MExH3xOV3R, can you give me a link to the scenario plugin? 343GS, could you forward that tutorial to me? Cheers.
p.s. I don't see why they haven't released Magic. Might as well give Halo 1 a teeny bit of life before Halo 3.
Posted: Thu Sep 06, 2007 2:06 pm
by bricksarefun
It wouldn't be of any use for this, and you don't want a bunch of n00bs converting every CE map ever made.