2b7f2943 c77a1cc2 fd128842
9.07E-13 -64028.75 -1.22E+37
43297f2b c21c7ac7 428812fd
169.49675 -39.1199 68.037086
well I decid3ed to give this a go as it seems like it has a whole lot of potential. I looked at what Talin64 said about converting hex points to float points and decided to do a little research. I found a converter online that you have to input each hex value in by hand, so I dont think it would be very useful as it would take hours to do, and thats if youre quick about it. Ne ways, I input just the first line in, first, how it was normally and I got the blue values, all of which are extremelly high or low, but then i swapped them and reinput them (red values) and they seemed like pretty normal numbers. Hope this helps.
EDIT---
lol, almost forgot-
http://www.helixtechnology.com/hexConverter/hex_js.asp
EDIT 2-----
Ok well I have spent quite a few hours working on this, acctually, about 4 hours, and gotten some progress, but not much, if somebody can point us to the file that has all the float converted points. Or someone can tell me how to convert hex to float i can make an attempt at a program to convert it. I have so far managed to send a huge bridge deformed thing halfway across the map, lol, wall to wall, looks like crap. Someone please respond, I dont know if you guys realize this, Talin64 has figuredout how to modify the BSP! this could lead to full out map editing, not the blocks that cause loss of frame rate and whatnot (although they where a great breakthrough XOrange) this is full out map editing. Please help.