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Posted: Sun Oct 19, 2003 1:14 pm
by flechette
There is PROBABLY an On/Off byte somewhere, but heck if I know where. Seeing as at the start of a game you don't have one until it's turned on, and during opening sequences there isn't one. nor is there one while you are dead.
Of course, they could just all be instances of cameras being used instead of the player character. I dunno, but I bet a good place to start would be a10.map...
-flech
Posted: Sun Oct 19, 2003 2:58 pm
by icanttype
what you are tlaking about is HUD (heads up display) and you have to replace bitamps and stuff to get it to work
Editing Objects in BloodGulch
Posted: Sun Nov 02, 2003 10:17 am
by BMS1
Can you reshape objects in bloodGulch? For Example In SparkEdit I want to use the boulders to build a floating platform to snipe from. But first I would like to use my hex editor to streach the boulders then I was thinking about makeing them invisible. Does anyone have any ideas on how this can be accomplished? I have a few ideas, but any help would be appreciated.
Posted: Sat Nov 08, 2003 7:32 pm
by Devanstator
I have just completed my "Cameraman" mod which removes important parts of the HUD from the screen. You can't see the ammo indicators, the aiming reticle, or the MC's hands.
This is the perfect mod for making movies and you can get the ppf patch from my site
here.
Posted: Sat Nov 08, 2003 8:10 pm
by Wraith
Devanstator wrote:I have just completed my "Cameraman" mod which removes important parts of the HUD from the screen. You can't see the ammo indicators, the aiming reticle, or the MC's hands.
This is the perfect mod for making movies and you can get the ppf patch from my site
here.
Sorry if this is a bit harsh, but I couldn't resist.

Posted: Sun Nov 09, 2003 1:13 pm
by Devanstator
Hey, you try making this mod. Do you have a better idea? There's no suggestions on this page that will work.
This is what the man asked for, and this is what I gave him.
Posted: Sun Nov 09, 2003 1:59 pm
by [users]samdaman
lol wraith that was a bit overboard
anyway thats some good work Devanstator has done and also he at least gave morphias_22 an answer
Posted: Sat Nov 22, 2003 9:34 am
by Allister
Well yes you could mess around with them... But you also need to change the collision model too... Or some of the parts of the rock will be ummm... What's the word word. Not thier sort of....