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sound injection???
Posted: Sun Oct 26, 2003 6:30 pm
by silencer88
i can't seem to find a program that will encode using the xbox adpcm codec correctly. I took the battle rifle shooting sound from the halo 2 E3 video.... but I CANT GET IT TO INJECT using halo map tools, even when I encode it using sony sound forge. I guess it has the wrong header or something... GOD everything has gone wrong so far with my battle rifle
ANY IDEAS???
P.S. I was also thinking about a mod for the BG TURRET MOD, use the E3 sound of the mounted gun, (CUZ ITS AWESOME, just like the rest of it) but if i cant get these friggin things to inject, then screw it!
Posted: Mon Oct 27, 2003 2:55 am
by Hivemind
you have a great outlook on things.. i suggest that you calm down and look over what you have done, clearly you made a mistake somewhere along the line, and i know that one of the recent threads has the location of a correct codec.. maybe its at haloskins.. i read it somewhere, and how to change the halo loading screen music
Posted: Mon Oct 27, 2003 6:52 am
by silencer88
thanks for the help, I was just upset. I'll find it, but if any1 can offer help b/c i have the codec and i still cant encode correctly. THANKS
Posted: Sat Nov 01, 2003 9:58 am
by silencer88
i figured it out.. shewww
Posted: Wed Dec 03, 2003 6:50 pm
by Allister
silencer you genies:
1. Thanks to your mod I injected the battle rifle sounds and my model and played a fucking awesome coop game.
2. how did you take the sounds from the the video and put it in this?
Posted: Fri Dec 12, 2003 12:25 pm
by NiTrOuSoXiDe
I am trying to do the SAME EXACT THING!!!! Can you guys help me out???? What exactly did you do?
Sound problem
Posted: Sun Dec 14, 2003 10:59 am
by Markrracer
I'm try to play around with the sounds in halo but I seem to be having trouble with installing the xb_adpcm_codec. I follow the directions but Xbox ADPCM does not want to come up in the Manager Audio Codecs. I'm running win98 and was wondering if it even works with this version of windows. If not, which codec should I use (if there is on) to fix this problem?
Posted: Fri Feb 06, 2004 1:22 pm
by silencer88
late reply... i assume you figured it out...
you cut everything but the 1 or 2 seconds that the sound is played
encode that into the xbox adpcm format and inject
Posted: Tue Feb 17, 2004 5:50 pm
by squeek
i have gone through hell tryin to do the sounds
how do you convert a regular wav to a adpcm format
Posted: Wed Feb 18, 2004 7:34 am
by Allister
- Save a Halo sound
- Save your own (wav) sound
- Go to record in the Halo sound
- Go to the properties
- Check to see if it's somehting like 22.050 mono 4 or w/e
- Now go to record on your own sound
- Go to "Convert Now"
- Change the settings to "22.050 khz 16 mono er w/e
- put both sounds in your C:\ so that paths are C:\Blah and C:\again... Blah
- Now take your xbadpcmencoder.exe out of your HaloMapToolsv2 folder and put it in the C drive.
- Go to your start menu and go to "run"
- Type command
- Now when the screen comes up, type cd.. *hit enter* cd..*hit enter*
- Now type C:\xbadpcmencoder.exe C:\*Youreditedsoundhere.wav C:\Theregularhalosoundhere.wav
- then hit enter...
Thanks Allister and HMTv2 here
Posted: Wed Feb 18, 2004 10:05 am
by XboxTech
Hi guys you can still get HMTv2 here
http://www.gueux.net/modules/news/artic ... oryid=1559 It was hard to find in all the other junk, and most had the v3 even though it said v2 HAVE FUN

Posted: Thu Feb 19, 2004 1:28 am
by bubbinska
ARGH! ok ppl, i've tried what you guys say but it's not working! i'm using sound recorder

is that what my problem is? if so, can someone tell me what program will let me convert it, and what format i need to convert it to? i've been searching this forum WAY too much and i really think i can do something kickass with this info, so please send me this info.
Posted: Thu Feb 19, 2004 12:21 pm
by silencer88
yes... sound recorder is your problem
lol i had the same trouble when i was trying to make my battle rifle sound
anyway, use a program called goldwave or something (not sure) but sound recorder is like retarded or something
PS if you want a battle rifle sound, id be happy to give you mine as long as your willing to give me a little credit if you release the mod... PM me if thats what you want
Posted: Fri Feb 20, 2004 7:38 pm
by bubbinska
no i don't need the battle rifle sound, i've already got it anyway. what i need is a program that can convert from wav to the stupidly obscure halo sound type
Posted: Sat Feb 21, 2004 9:12 pm
by silencer88
the program is called goldwave audio. it worked great for me when i was converting
Posted: Mon Feb 23, 2004 10:22 pm
by bubbinska
OMG i downloaded goldwave, and it works all good, but hmt still says it's the wrong filetype! what format do i need to put it in?
i've tried saving in:
Microsoft ADPCM 22.050khz, 4bit mono
Microsoft ADPCM 22.050khz, 4bit stereo
IMA ADPCM 22.050khz, 4bit mono
IMA ADPCM 22.050khz, 4bit stereo
because hmt tells me that it's 22.050 and such...
am i doing something wrong?
Posted: Tue Feb 24, 2004 11:07 am
by silencer88
you know you need to download the codec right?
you can get it on xbox-scene it think
then just make sure you do xbox adpcm wav file
you should make it the same settings as the one your injecting over, so extract the one your injecting over and check its specs b4 you convert your new sound
Posted: Fri Mar 05, 2004 7:28 pm
by Squats
i downloaded and installed the codec (i can play sounds off the xbox) and converted my recorded sound to xbox adpcm 22050 hz 4bit mono with windows sound recorder. when i go to import it with HMTv3 it says its not a valid xbox adpsm file. whats my problem?
Posted: Sat Mar 06, 2004 8:56 pm
by Allister
Well, the whole reason of having HMT v2 is the xbadpcmencoder.exe file. So i recommend this:
- put all of your sounds (edited and normal) and the xbadpcmencoder.exe in the C:\
- Then go to run and type command
- Then type C:\xbadpcmencode.exe C:\(W/e you called the edited sound).wav C:\(Normal sound name).wav Then it should work and THEN you should be able to import.
Hope that helped!
Posted: Sun Mar 07, 2004 7:55 pm
by Conner5