Halo 2 compression!
Posted: Sat Oct 30, 2004 6:53 pm
It seems that Halo 2 uses a new form of compression, which is patented by Jean-Loup Gailly.
The SP and MP maps are now much larger then the ones found in Halo, so a new compression format is used to uncompress the maps into the cache files. Here's a link to the type of compression:
http://www.teaser.fr/~jlgailly/
Halo 2 probably has a slightly modified version of this gzip, but they are still pretty similiar. This will be useful for uncompressing halo 2 maps for modding.
By the way, this is not leakage. I got the answer from one of the bungie employees, on bungie.net. Its a topic about how you can ask the engineer behing halo 2 about the halo 2 engine. So there!
The SP and MP maps are now much larger then the ones found in Halo, so a new compression format is used to uncompress the maps into the cache files. Here's a link to the type of compression:
http://www.teaser.fr/~jlgailly/
Halo 2 probably has a slightly modified version of this gzip, but they are still pretty similiar. This will be useful for uncompressing halo 2 maps for modding.
By the way, this is not leakage. I got the answer from one of the bungie employees, on bungie.net. Its a topic about how you can ask the engineer behing halo 2 about the halo 2 engine. So there!