Scenery from 1 level to the next
Posted: Sat Oct 16, 2004 3:41 pm
Is it possible to take scenery from Derilect and put it in Bloodgultch?
and if so please tell me
In HHT I found this savem. right next to injectm so I saved the file and this is what i got and i don't know what to do...
I want to inject the metal plate from derilect into bloodgultch and damnation i have saved the file but i don't know how to inject it. what .meta do you inject?
Key: Derectory, Folder, .meta file, .xml file.
there is this
Folder: Levels
Sub-Folder[Levels]: b30 b40
Sub-Folder[b40]: bitmaps
Sub-Folder[bitmaps]: cube map forerunner interiors.bitm , detail metal sratches.bitm
cube map forerunner interiors.bitm , detail metal sratches.bitm
Sub-Folder[b40]: Scenery
Sub-Folder[Scenery]: b40_metal_wide
Sub-Folder[b40_metal_wide]: bitmaps, shaders
b40_metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
Sub-Folder[bitmaps]: b40_metaldamaged.bitm, b40_metaldamaged.bitm
Sub-Folder[shaders]: b40_metaldamaged.soso, b40_metaldamaged.soso
---==== Ok so what do i do with it? ====---
I tred to just click inject/
Sub-Folder[b40_metal_wide]: bitmaps, shaders
b40_metal_wide.coll , b40_metal_wide.mode , ===>metal_wide.scen <===
metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
it didn't work.
and if so please tell me

In HHT I found this savem. right next to injectm so I saved the file and this is what i got and i don't know what to do...
I want to inject the metal plate from derilect into bloodgultch and damnation i have saved the file but i don't know how to inject it. what .meta do you inject?
Key: Derectory, Folder, .meta file, .xml file.
there is this
Folder: Levels
Sub-Folder[Levels]: b30 b40
Sub-Folder[b40]: bitmaps
Sub-Folder[bitmaps]: cube map forerunner interiors.bitm , detail metal sratches.bitm
cube map forerunner interiors.bitm , detail metal sratches.bitm
Sub-Folder[b40]: Scenery
Sub-Folder[Scenery]: b40_metal_wide
Sub-Folder[b40_metal_wide]: bitmaps, shaders
b40_metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
Sub-Folder[bitmaps]: b40_metaldamaged.bitm, b40_metaldamaged.bitm
Sub-Folder[shaders]: b40_metaldamaged.soso, b40_metaldamaged.soso
---==== Ok so what do i do with it? ====---
I tred to just click inject/
Sub-Folder[b40_metal_wide]: bitmaps, shaders
b40_metal_wide.coll , b40_metal_wide.mode , ===>metal_wide.scen <===
metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
it didn't work.