Scenery from 1 level to the next

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Did i do this right?

Poll ended at Thu Oct 21, 2004 5:15 pm

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Total votes: 1

evalonso89





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Joined: Mon Sep 06, 2004 9:54 am

Scenery from 1 level to the next

Post by evalonso89 »

Is it possible to take scenery from Derilect and put it in Bloodgultch?

and if so please tell me :P

In HHT I found this savem. right next to injectm so I saved the file and this is what i got and i don't know what to do...

I want to inject the metal plate from derilect into bloodgultch and damnation i have saved the file but i don't know how to inject it. what .meta do you inject?

Key: Derectory, Folder, .meta file, .xml file.


there is this

Folder: Levels

Sub-Folder[Levels]: b30 b40

Sub-Folder[b40]: bitmaps

Sub-Folder[bitmaps]: cube map forerunner interiors.bitm , detail metal sratches.bitm
cube map forerunner interiors.bitm , detail metal sratches.bitm

Sub-Folder[b40]: Scenery

Sub-Folder[Scenery]: b40_metal_wide

Sub-Folder[b40_metal_wide]: bitmaps, shaders
b40_metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
metal_wide.coll , b40_metal_wide.mode , metal_wide.scen

Sub-Folder[bitmaps]: b40_metaldamaged.bitm, b40_metaldamaged.bitm

Sub-Folder[shaders]: b40_metaldamaged.soso, b40_metaldamaged.soso


---==== Ok so what do i do with it? ====---
I tred to just click inject/
Sub-Folder[b40_metal_wide]: bitmaps, shaders
b40_metal_wide.coll , b40_metal_wide.mode , ===>metal_wide.scen <===
metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
it didn't work.
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TheTyckoMan




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Post by TheTyckoMan »

I think what you have to do is recursive save than go to the folder that you saved it to and then go to the map that you want to inject it into and look and see if it has any of the tags you want to inject if it does then delete those tags from you folder once you have checked all of them recursive inject and go to spark edit and add tag to scenario and duplicate a object(if what your injecting is a scenery than duplicate a scenery) and swap it for yours. if that doesn't work than ask someone else :lol:
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evalonso89





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ok

Post by evalonso89 »

ok ill try that. ty i hope it works
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TheTyckoMan




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Re: ok

Post by TheTyckoMan »

evalonso89 wrote:what .meta do you inject?
oops didn't see that, if recursive save a [scen] than you tell it to recursive inject the folder it's in then select the metal plate(or whatever)[scen].meta, when it asks you what file you started with it will be(if a scen) something[scen].meta hope that helps
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swese44




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Post by swese44 »

This is VERY simple to do, thanks to HHT4. You just recursively save the meta from the scenerey, then open your new map and recursively inject it. But you do have to use trashbash for this.
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TheTyckoMan




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Post by TheTyckoMan »

[quote="
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