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ui.map Halo_logo problem
Posted: Sun Sep 26, 2004 10:14 pm
by Spartan III
Ok, here's what happens, i save the halo logo DDS file, modify it to a certain extent and then reinject it. What happens next? The background of the logo is black! Please, if anyone knows, could they tell me how to make the background of the logo transparent. Thanks.
Posted: Sun Sep 26, 2004 10:56 pm
by swese44
When you save it, make sure it's in the right format (I'm sure you have that right, either 3 or 5 depending on the bitmap), but make sure you save it "With Alpha". All DXT2/3 and DXT4/5 have alpha channels that don't show up in photoshop. You need to make sure these alpha chanels are saved, they tell the game where to place other bitmaps over them (like the grass in bloodgulch), what parts are transparent (the background of the letters you're trying to get), etc. depending on the shader they are used with.
Posted: Sun Sep 26, 2004 10:57 pm
by Stinger77s
Just make a new logo with the same dimesions and the same file type, example (256x256, dxt1) and start a new image with a transparent background.
Posted: Sun Sep 26, 2004 11:18 pm
by XxBAOxX
what you need to do is open the dds file in adobe photoshop or paint shop pro or whatever you use.....just make sure that you can edit the channels....edit the alpha channel to make the backg transparency the way you want it.....lighter colored alpha will make the beginning menu in halo darker while darker colored alpha will make the menu more transparent.....
Posted: Mon Sep 27, 2004 6:06 am
by swese44
How can u edit the alpha channels? That would be reaaaaaaaaal nice to know.
Posted: Mon Sep 27, 2004 1:55 pm
by Spartan III
Thanks! All fixed now.
