Banshee in BG (ppf here.)

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tjc2k4




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Banshee in BG (ppf here.)

Post by tjc2k4 »

Feel free to make a movie or screenies of this and upload it to halomods.com, I'm just a little lazy.

http://www.angelfire.com/oz/tjc2k4/banshee.ppf

Here's a link to a ppf that will inject the banshee model into Bloodgulch.
This was made using HMT v3, it'll be out soon. All one would have to do to do this themselves instead of using a ppf, would be open a Halo Map (It can be Halo PC or Xbox. I used PC). And select the banshee model, and export the models. Then close that map, open the one where you wanted the banshee, pick the ghost model (or which ever other, since texture's don't change yet, I used a ghost because it was purple. A warthog would give you a crazy greenish banshee.) and click inject. Sounds easy eh? That's the idea.

Known issues are that the texture is messed, MC sits a little funky, and the animation and collision are messed too. Post any other issues you find...

I wanted to link to this thread just because before it went off topic it was about the same thing:
http://www.halomods.com/forums/viewtopic.php?t=288
reddragon





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hey

Post by reddragon »

nice mod but i added some things onto it.its posted on the halomods ftp server.so far i added the orginal bitmap and gave it the banshee sound not ghost.and gave it a secondary fire and a little fire flame effect.but its still screwed up cuz it thinks its a ghost.
R.D.
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Post by Hivemind »

lol, make it into a flying ghost, then it might work, oh, and is the collision model there to?
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reddragon





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Post by reddragon »

i don't get it u post about paper mc and warthog with wings but u don't post about the banshee on BG on the main pg?!?!?!
R.D.
Hivemind




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Post by Hivemind »

he isnt done yet, the banshee is only a model so far, he has no physics working.. so people would ask too many questions.. plus the others are actually kewler
If your significance is that but significant then is there another with significance?
raz0r





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Post by raz0r »

i dont totally understand... i mean i see the banshee there but when i throw a plasma nade where the ghost wing would be (no banshee parts there) it sticks...
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Burnination





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Post by Burnination »

it is because the collision model is the ghosts
Hivemind




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Post by Hivemind »

oh, its that and animations, and actor variants.. and 56 other things associated with the banshee
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silencer88





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Post by silencer88 »

this seems to be a very difficult task. were gonna need animations and collision models amd physics... holy crap
ZHAKA





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Post by ZHAKA »

Warthog with Wings clip
Banshee in BG clip
Thanks to Breakpoint for hosting my vids.
enixn





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Post by enixn »

dude....the bones for the object like lag or something....the model becomes all deformed when u tilt fast up or down....i thought it was pretty funny... :lol:
"Those who cannot see the forest for the trees are not truly blind, but stupid." -me
silencer88





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Post by silencer88 »

they get messed up because the models have sub-objects and they move in strange ways. I don't totally understand it.
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