Multi-teleporters

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supersnowman





Posts: 2
Joined: Fri Jan 09, 2004 10:46 am

Multi-teleporters

Post by supersnowman »

can someone please make a tutorial for adding working teleporters into bloodgulch? i've been trying really hard and nothing seems to be working! i've heard that xorange did it with something like 14 teleporters, but i've never seen that ppf or understood how it works. I have hmt3 and sparkedit and the duplication dll for hmt3 and the model plugin, but i'nm getting no where. i can't figure out exactly what to duplicate. any help is greatly appreciated!
Kamakazi





Posts: 12
Joined: Sun Jan 18, 2004 7:59 pm

Post by Kamakazi »

I'll see if I can help and try it later today then tell u what i find.
Kamakazi





Posts: 12
Joined: Sun Jan 18, 2004 7:59 pm

Post by Kamakazi »

from what i can see there is no way to make more teleports.
xorange




Articulatist 100

Posts: 134
Joined: Mon Dec 08, 2003 12:46 pm
Location: Santa Rosa, CA

Post by xorange »

Here's the ppf.
http://www.halofiles.org/files/Mods/Hal ... TSC_BG.rar

Sorry but it's difficult to explain and I haven't made a tutorial.
If I did make a tutorial I'd just have to explain it anyway, which as I said is difficult to do...so, I'm probably not going to make a tutorial.

Have fun with the mod though!...and feel free to reverse engineer it.
BMS1





Posts: 54
Joined: Mon Oct 27, 2003 6:10 pm

Post by BMS1 »

Thanks for posting the PPF for the Multi Teleporters Xorange
I have one favor to ask? Can you give me a hint on what Meta offsets or pointers I should look at so that I can eventualy learn how to do this.
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