Rain or Snow for xbox?
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Rain or Snow for xbox?
Does anybody know how to get Rain or Snow on xbox. Maybe give a little tut on how
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Weather effects take a while to do because it isn't just injecting the meta.
A short tut on weather particle injection: Extract a weather particle(rain tag) from a map such as 343 GS. Extract all the dependencies and inject and link them in your workmap. Now, open your workmap in a hex editor. Do a search for niar. The first value it comes to should have niar and then some 00's followed by ff's. Find the identifier of the rain tag you injected. Type the identifier of your rain tag into the ff values. Next, do a search in your hex editor for whatever the name of the rain tag is(i.e.:levels\c10\swamp bugs and rain). When it finds it, write down the offset that string is located at. Now, use HXE's reflexive calculator. Type in your workmaps magic. Type in the strings offset in the offset box. Click offset to reflexive. Copy that reflexive down. Go back into your map with a hex editor. Go to the niar that had the ff's that you changed to the identifier. Right after the word niar, type in your reflexive. Save it and try it out. Sometimes, the rain won't show up for some reason so you might have to check the things you injected.
Whew, not so short of a tutorial I guess. Oh well hope that all helps.
A short tut on weather particle injection: Extract a weather particle(rain tag) from a map such as 343 GS. Extract all the dependencies and inject and link them in your workmap. Now, open your workmap in a hex editor. Do a search for niar. The first value it comes to should have niar and then some 00's followed by ff's. Find the identifier of the rain tag you injected. Type the identifier of your rain tag into the ff values. Next, do a search in your hex editor for whatever the name of the rain tag is(i.e.:levels\c10\swamp bugs and rain). When it finds it, write down the offset that string is located at. Now, use HXE's reflexive calculator. Type in your workmaps magic. Type in the strings offset in the offset box. Click offset to reflexive. Copy that reflexive down. Go back into your map with a hex editor. Go to the niar that had the ff's that you changed to the identifier. Right after the word niar, type in your reflexive. Save it and try it out. Sometimes, the rain won't show up for some reason so you might have to check the things you injected.
Whew, not so short of a tutorial I guess. Oh well hope that all helps.
hello....ive injected all the necessary dependencies for the rain weather effect...i can see rain when playing in bloodgulch....the problem is that i only see it on 1st player hub.....not on 2nd player.....kinda wierd actually....i took the meta recursively from 343 guilty spark and injected everything manually....can anybody help me...would be much appreciated...
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i hear from CLuis that HHT v5 can rebuild xbox mapsSpammy wrote:This is an xbox map. You can't rebuild xbox maps, yet(one can always hope)
and from a post i made, rebuilding sounds easy
link
http://www.halomods.com/forums/viewtopic.php?t=15599

That sounds like a weird problem, I'd just try it again. Save the meta recursively with HHT4, then use HHT4 again to recursively inject it to the new map instead of doing it manually, though you will have to use trashbash. Then go under BSP dependencies (HHT4 again) and point the [rain] Weather to the injected rain. Real simple, that's the same way I put rain into Flood Gulch.
Thanks to pokecancer for that tip.
Thanks to pokecancer for that tip.