The Perfect Flamethrower Project by Enixile

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AUSSIE_SPARTAN





Posts: 73
Joined: Mon Dec 15, 2003 2:47 am

Post by AUSSIE_SPARTAN »

Bump, any progress? I can't wait for this.
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Enixile





Posts: 37
Joined: Sat Nov 29, 2003 5:27 am
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Post by Enixile »

Hey, everybody... here is my update before I leave for a few days:

I have injected the whole pc flamethrower into the xbox (except for sounds & bitmaps, or models, but thanks to pokecancer I can, and I probably will) as many of you know. I even wrote a new flamethrower hud meta piece so that it is compatible with split screen (the pc flamethrower hud was designed only for a full screen). Anyway, one of the final problems was that the flamethrower wouldn't shoot defoliant (this was suprising considering the old xbox flamer could). For awhile I couldn't figure out why it wasn't working because I injected almost everything from the pc (yes, I did edit the flamethrower marker calls for the xbox model for all who are thinking I forgot to) and it shot on the pc. So recently I just figured out what controls why it's not shooting the defoliant and I am currently working on it so that it works correctly. (I've gotten it to shoot the defoliant but constantly, not just when your shooting :o ). Other then that the only real problem is that when you throw a grenade master chiefs hand glitches for a split second, but it isn't that bad, and I think I can fix it. Also thanks to Grenadiac I will be able to give the flamethrower it's own spawn spots! It will not replace any weapon! :) (Unless of course I need to overwrite one of there models which I probably won't/won't have to).
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