I'd been having some trouble with injecting new models, so I decided to do something really simple, and then work up from there, so that I could hopefully figure out where I'd been making my mistake.
I decided to inject the default pistol model from Bloodgulch over the default pistol model in Halo. It doesn't get much simpler than that.
This is what I did:
1. Opened Bloodgulch with XInject. Saved pistol model meta.
2. Opened Halo with XInject. Injected previously saved pistol model meta over pistol model. Yes to raw data.
None of the dependencies change (and they're all still listed below), and there isn't a new collision model to inject, so I don't see anything else I can do.
For some reason, the game freezes whenever I try to look at/use the pistol.
It's obvious that I'm missing a crucial step somewhere. Can anyone tell me what it is?
Also, what exactly does the VerticeFixer do?
This doesn't make any damn sense
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This doesn't make any damn sense
I've been dazed and confused for so long it's not true...
VerticeFixer is for use when ripping vertices from HaloCE gbxmodel tags, per Poke's tutorial that comes with Xinject.
It just takes the compressed vertices & swaps endian properly so that you can inject them into an Xbox maps.
Sorry, I'm not sure what's going on with your model injection.
It sounds like you're doing everything right.
It may be a bug in Xinject. What version are you using?
It just takes the compressed vertices & swaps endian properly so that you can inject them into an Xbox maps.
Sorry, I'm not sure what's going on with your model injection.
It sounds like you're doing everything right.
It may be a bug in Xinject. What version are you using?
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