Elites and banshees PLUS *BONUS* Pelicans and Warthogs
Posted: Thu Jun 10, 2004 4:30 pm
THATS RIGHT!!! READ ONE QUESTION, AND FOR A LIMITED TIME GET A SECOND QUESTION ABSOLUTLY FREE!!!
No, seriosly, in SP, is there a sertain actor variant that drives the banshees? When I import them into MP they shoot you a little, but spend most of the time scraping the ground, trying to run me over.
BONUS QUESTION
I've been trying to get the Warthog into the Pelican like the did on the Silent Cartographer. Basically, I found that any actv can go in that cargo spot, so I gave the Warthog the bipd/unit/obje (I think thats it) tag and then replaced the bipd dependency in grunt.actv with the Warthog. I put the grunt.actv in the cargo spot, but it didn't work (it never appeared, but I did manage to start the map without getting hit on the head with the Exception Stick.)
PLACE YOUR ANSWERS... NOW!
No, seriosly, in SP, is there a sertain actor variant that drives the banshees? When I import them into MP they shoot you a little, but spend most of the time scraping the ground, trying to run me over.


I've been trying to get the Warthog into the Pelican like the did on the Silent Cartographer. Basically, I found that any actv can go in that cargo spot, so I gave the Warthog the bipd/unit/obje (I think thats it) tag and then replaced the bipd dependency in grunt.actv with the Warthog. I put the grunt.actv in the cargo spot, but it didn't work (it never appeared, but I did manage to start the map without getting hit on the head with the Exception Stick.)
PLACE YOUR ANSWERS... NOW!