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Everlasting active camouflage
Posted: Tue Jun 08, 2004 12:04 pm
by MadCactus
I've been messing with the active camouflage in Silent Cartographer and I have made some interesting discoveries. Thanks to Oldguy's work on the same subject, I found that the timer is at offset 0x1E44010 in B30.map.
The default is 00 00 34 42 (although the first two bytes seem to do nothing) which is about 45 seconds.
If you change it to 00 00 00 42 it will drop down to about 35 seconds.
If you change it to FF 42 it will increase to about 2' 10".
The second byte can be changed to any number between 42 and 46, and this gives the most significant results.
34 43 gave me about 5 or 6 minutes.
34 44 gave me about 12 minutes.
34 45 and 34 46 gave slightly less times at 11 and 10 minutes in length.
Any other second byte would not allow you to pick up the camo.
FF 42 would let you pick it up, but FF 44 would not.
With these facts in mind, I have been having a very tough time coming up with any sort of pattern. For those of you who really know what you're talking about, what kind of pattern is this? Is it similar to the variables in other modules such as jump height? If so, how is it possible to have decimal points in hexidecimals (ex. Jump Height = 2.5)? Please respond with your answers.
Posted: Tue Jun 08, 2004 6:36 pm
by oldguy
I've hit a wall as well, normally all 4 bytes would be available for placing a value in, but I've not had any luck. I imagine there's probably someplace--maybe biped or mc collision metas where you could stick a 01,02 or whatever, in front of the right value/tag and have full time camo on any map, but I haven't had any luck thus far.
Posted: Tue Jun 08, 2004 7:57 pm
by MOD_fallen
Can you change it between 00 42 and ff 42, like 80 42?
Edit:
I think there is something to do with the conversion between decimals and hex. Found out that if we bottom (as in floor) 52 (= 34 in hex) to 51 we result with the fifth of 255, that represents ff in hex. (e.g. 255 / 5 = 51)
Posted: Tue Jun 08, 2004 8:39 pm
by MadCactus
Found out that if we bottom 52, which is 34 in hex, to 51 we result with the fifth of 255, that represents ff in hex.

Bottom out?
But yeah, anything with 42 as the second byte will work.
Posted: Mon Jun 14, 2004 6:11 pm
by KoMatik
someone should really make a plugin...
Re: Everlasting active camouflage
Posted: Sun Jun 20, 2004 6:50 pm
by [users]zulux
MadCactus wrote: If so, how is it possible to have decimal points in hexidecimals (ex. Jump Height = 2.5)? Please respond with your answers.
A decimal point in hex would be a float (4 bytes). Just go look in a tut somewhere, i'm sure some of them mention floats.
Re: Everlasting active camouflage
Posted: Mon Jun 21, 2004 6:28 pm
by [users]zulux
MadCactus wrote:I've been messing with the active camouflage in Silent Cartographer and I have made some interesting discoveries. Thanks to Oldguy's work on the same subject, I found that the timer is at offset 0x1E44010 in B30.map.
The default is 00 00 34 42 (although the first two bytes seem to do nothing) which is about 45 seconds.
If you change it to 00 00 00 42 it will drop down to about 35 seconds.
If you change it to FF 42 it will increase to about 2' 10".
The second byte can be changed to any number between 42 and 46, and this gives the most significant results.
34 43 gave me about 5 or 6 minutes.
34 44 gave me about 12 minutes.
34 45 and 34 46 gave slightly less times at 11 and 10 minutes in length.
Any other second byte would not allow you to pick up the camo.
FF 42 would let you pick it up, but FF 44 would not.
With these facts in mind, I have been having a very tough time coming up with any sort of pattern. For those of you who really know what you're talking about, what kind of pattern is this? Is it similar to the variables in other modules such as jump height? If so, how is it possible to have decimal points in hexidecimals (ex. Jump Height = 2.5)? Please respond with your answers.
If this is all true, i made the plugin. It works for xbox, but i'm not sure about pc, should be the same. You have to install this in the HMT plugin folder (or HHT plugin folder) and then open your map. Select the tag "equipment" then select Active Camouflage. When you are selected on the active camo, you will be able to easily select the time you want by clicking on a radial button. I will find out some more stuff and release a plugin later that looks much better than this, but for now, you can easily use this (if it works) to change your active camo times. Since these are forums and not files, i will soon post the plugin in prolly the xbox file forum. I might just wait to post it until i perfect it.
Posted: Tue Jun 22, 2004 3:39 pm
by oldguy
zulux, plugins are always appreciated, speeds the modding of a map up.
Posted: Wed Jun 23, 2004 5:34 am
by Doomer
00 00 39 46 - Thats it
It worked on me when i was playing b30.map.
Posted: Wed Jun 23, 2004 6:14 am
by Doomer
darn! It went off after a while, but im getting close.
Posted: Wed Jun 23, 2004 8:32 am
by Doomer
Perhaps FF FF 39 46
Posted: Wed Jun 23, 2004 11:06 am
by [users]zulux
Doomer, could you please tell me how long each of your attempts made the active camo stay on please. If you tell me what you used and the time it stayed on, i will incorporate it into my plugin. ex.
34 44 gave me about 12 minutes.
If you think you have come up with enough times, i will release the plugin.
Posted: Wed Jun 23, 2004 12:18 pm
by Doomer
It lasts more then 12 mins. I dunno exactily time, but i think it'll go for 30 mins or something. Test it.

fart
Posted: Wed Jun 23, 2004 11:15 pm
by curin
I farted
Posted: Thu Jun 24, 2004 3:07 am
by Doomer
Please Don't make this offtopic.
Posted: Thu Jun 24, 2004 3:35 pm
by [users]zulux
OK, well whenever you find out a new time, please post with the values, or pm me, or aim me. Also not to be off topic or anything, but did you notice that if you convert the default 3442 into dec it = 1337 8

Posted: Thu Aug 19, 2004 3:54 am
by AnalogVirus
how du u make plugins?
that would be awesome smack to have a cloak plugin!
(sorry for being offtopic)
Posted: Sun Nov 14, 2004 12:12 pm
by mojo
im kindof a noob with hex and i have hex workshop, i wanna help wit this after i figure out how to, can sum1 tell me how to find an offset so i no where to find it so i can play around with it and try to help u find out sum stuff
edit: nvm i found it

ill post anything i find out bout it
Posted: Sun Nov 14, 2004 12:18 pm
by Dark Cloud
mojo, I've talked to Tack. Do not revive topics like this.
Posted: Sun Nov 14, 2004 3:30 pm
by Locke
Mojo, Ive been nice and putting up with you for a whole. Please stop bumping old topics, and naking new posts about sanme question